Exemple #1
0
        static void game(object all1)
        {
           int a = 0, b = 40, c = 18, da = 1, lll = 3;
           int g = snake.Random1(a, b);
           int g1 = snake.Random2(a, c);
            while (true )
            {
                if (direction == 3)
                {
                    snake.Move(0, -1);
         
                }
                if (direction == 1)
                {
                    snake.Move(-1, 0);
                   
                    
                }
                if (direction == 2)
                {
                    snake.Move(1, 0);
                   
                }
                if (direction == 4)
                {
                    snake.Move(0, 1);
                    
                }
            
                if (snake.CollisionWithWall(wall) || snake.Collision())
                {
                    Console.Clear();
                    Console.SetCursorPosition(5, 5);
                    Console.WriteLine("GAME OVER!!!!");
                    Console.ReadKey();
                    snake = new Snake();
                    level = 1;
                    wall = new Wall(level);
                }
                 Console.Clear();
                if (da % lll == 0)
                {
                    lll *= 2;
                    level++;
                    wall = new Wall(level);
                }

                if (snake.CollisionWithFood(g, g1))
                {
                    da++;
                    g = snake.Random1(a, b);
                    g1 = snake.Random2(a, c);
                   
                }
                if (wall.FoodInWall(g, g1) == true && snake.FoodInMe(g, g1) == true )
                {
                    snake.DrawFood(g, g1);

                }
                else
                {




                    g = snake.Random1(a, b);
                    g1 = snake.Random2(a, c);
                    snake.DrawFood(g, g1);
                }
                
                snake.Draw(direction);
                wall.Draw();
                    
                Thread.Sleep(100);
            }
        }