public void Complexity(Snakes Python, Timer timer1) { if (Python.EatYourselve()) { Python.snake.RemoveRange(Python.snake.Count - Python.snake.Count / 3, Python.snake.Count / 3); } if (Python.snake.Count % 5 == 0 && timer1.Interval > 50 && !complexity) { timer1.Interval -= 20; complexity = true; } }
private void timer1_Tick(object sender, EventArgs e) { Refresh(); switch (Python.direct) { case Snakes.Directions.Up: { Python.prev_segment = new Rectangle(Python.snake[0].X, Python.snake[0].Y - 20, 20, 20); } break; case Snakes.Directions.Down: { Python.prev_segment = new Rectangle(Python.snake[0].X, Python.snake[0].Y + 20, 20, 20); } break; case Snakes.Directions.Left: { Python.prev_segment = new Rectangle(Python.snake[0].X - 20, Python.snake[0].Y, 20, 20); } break; case Snakes.Directions.Right: { Python.prev_segment = new Rectangle(Python.snake[0].X + 20, Python.snake[0].Y, 20, 20); } break; } for (int i = 0; i < Python.snake.Count; i++) { Python.segment = Python.snake[i]; Python.snake[i] = Python.prev_segment; Python.prev_segment = Python.segment; } Python.DrawSnake(F.ParentGraphics); F.DrawFood(F.ParentGraphics); if (Math.Abs(Python.snake[0].X - F.food.X) <= 20 && Math.Abs(Python.snake[0].Y - F.food.Y) <= 20) { F.FoodExist = false; Python.snake.Add(new Rectangle(Python.snake[Python.snake.Count - 1].X + 20, Python.snake[Python.snake.Count - 1].Y + 20, 20, 20)); F.DrawFood(F.ParentGraphics); } switch (F.FoodDir) { case Snakes.Directions.Up: { F.food = new Rectangle(F.food.X, F.food.Y - 5, 20, 20); } break; case Snakes.Directions.Down: { F.food = new Rectangle(F.food.X, F.food.Y + 5, 20, 20); } break; case Snakes.Directions.Left: { F.food = new Rectangle(F.food.X - 5, F.food.Y, 20, 20); } break; case Snakes.Directions.Right: { F.food = new Rectangle(F.food.X + 5, F.food.Y, 20, 20); } break; } if (Python.EatYourselve()) { Python.snake.RemoveRange(Python.snake.Count - Python.snake.Count / 3, Python.snake.Count / 3); } Python.Border(PB_Field); }