private void Button1_Click(object sender, EventArgs e) { for (int i = 0; i < SnakeInstance.GridSize; i++) { for (int j = 0; j < SnakeInstance.GridSize; j++) { snake.MapColor[i, j] = Color.White; } } score = 0; richTextBox2.Text = score.ToString(); startGame = true; difficultySelected = false; button2.Visible = true; button4.Visible = true; button5.Visible = true; richTextBox1.Visible = false; richTextBox2.Visible = false; richTextBox3.Visible = false; richTextBox4.Visible = false; difficultySelected = false; richTextBox5.Visible = false; button1.Visible = false; snake = new SnakeInstance("RIGHT"); }
// Default constructor public Snake() { difficultySelected = false; snake = new SnakeInstance("RIGHT"); score = 0; startGame = true; // initializing the starting position of the snake InitializeComponent(); timer1.Tick += Timer1_Tick; }