Exemple #1
0
        private bool CheckCollision(StateOfLocation[,] oldGameBoard, List <Point> newSnakePosition)
        {
            Point snakeHeadPosition = newSnakePosition[0];

            //Does the snake run out of the game area?
            if (snakeHeadPosition.Y < 0 ||
                snakeHeadPosition.Y > height - 1 ||
                snakeHeadPosition.X < 0 ||
                snakeHeadPosition.X > width - 1)
            {
                return(true);
            }

            //Does the snake run into itself?
            if (oldGameBoard[snakeHeadPosition.X, snakeHeadPosition.Y] == StateOfLocation.Snake)
            {
                return(true);
            }

            //Does the snake run into food?
            if (oldGameBoard[snakeHeadPosition.X, snakeHeadPosition.Y] == StateOfLocation.Food)
            {
                snake.Eat();
                score++;
                hasEaten = true;
                food.ChangeFoodPosition(width, height, gameBoard);
                return(false);
            }

            //Does the snake go into empty space?
            return(false);
        }
Exemple #2
0
        static void Main()
        {
            Console.CursorVisible = false;
            DrawFrame();
            bool       exit        = false;
            double     refreshRate = 1000 / 5.0;
            DateTime   lastTime    = DateTime.Now;
            Food       food        = new Food();
            SnakeClass snake       = new SnakeClass();

            while (!exit)
            {
                if (Console.KeyAvailable)
                {
                    ConsoleKeyInfo input = Console.ReadKey();
                    switch (input.Key)
                    {
                    case ConsoleKey.Escape:
                        snake.gameOver = true;
                        break;

                    case ConsoleKey.UpArrow:
                        if (snake.Direction != Direction.down)
                        {
                            snake.Direction = Direction.up;
                        }
                        break;

                    case ConsoleKey.DownArrow:
                        if (snake.Direction != Direction.up)
                        {
                            snake.Direction = Direction.down;
                        }
                        break;

                    case ConsoleKey.LeftArrow:
                        if (snake.Direction != Direction.right)
                        {
                            snake.Direction = Direction.left;
                        }
                        break;

                    case ConsoleKey.RightArrow:
                        if (snake.Direction != Direction.left)
                        {
                            snake.Direction = Direction.right;
                        }
                        break;
                    }
                }

                if ((DateTime.Now - lastTime).TotalMilliseconds >= refreshRate)
                {
                    snake.Move();
                    if (snake.HeadPosition.X == food.foodCoordinates.X && snake.HeadPosition.Y == food.foodCoordinates.Y)
                    {
                        snake.Eat();
                        food         = new Food();
                        refreshRate /= 1.1;
                    }

                    if (snake.gameOver)
                    {
                        exit = true;
                        Console.Clear();
                        Console.WriteLine($"Game over! Your score: {snake.Length-1}");
                        Console.ReadLine();
                    }

                    lastTime = DateTime.Now;
                }
            }
        }