Exemple #1
0
        /// <summary>
        /// Position food randomly
        /// </summary>
        /// <param name="snake"></param>
        /// <param name="ObstacleList"></param>
        /// <param name="rand"></param>
        public void UpdateFoodPosition(Snake snake, ObstacleList ObstacleList, Random rand)
        {
            do
            {
                this.Pos = new Position(rand.Next(0, Console.WindowHeight),
                                        rand.Next(0, Console.WindowWidth));
            }while (snake.SnakeElements.Contains(this.Pos) || ObstacleList.Position.Contains(this.Pos));

            lastFoodTime = Environment.TickCount;
        }
        /// <summary>
        /// Position food randomly
        /// </summary>
        /// <param name="snake"></param>
        /// <param name="ObstacleList"></param>
        /// <param name="rand"></param>
        public void UpdateFoodPosition(Snake snake, ObstacleList ObstacleList, Random rand)
        {
            Random r = new Random();

            ChangeFoodType((FoodType)r.Next(0, 3));
            Console.SetCursorPosition(Pos.col, Pos.row);
            Console.WriteLine("  ");
            do
            {
                this.Pos = new Position(rand.Next(2, Console.WindowHeight - 4),
                                        rand.Next(3, Console.WindowWidth - 3));
            }while (snake.SnakeElements.Contains(this.Pos) || ObstacleList.Position.Contains(this.Pos));

            lastFoodTime = Environment.TickCount;
        }
Exemple #3
0
        static void Main(string[] args)
        {
            do
            {
                Console.ForegroundColor = ConsoleColor.White;
                MainMenu start   = new MainMenu();
                string   command = "";
                do
                {
                    if (Console.KeyAvailable)
                    {
                        command = start.Choice();
                    }
                } while (command == "");


                Console.Clear();
                // exit prohrmm
                if (command == "exit")
                {
                    return;
                }

                Random randomNumbersGenerator = new Random(); // RANDOM NUMBER
                Console.BufferHeight  = Console.WindowHeight;
                Console.CursorVisible = false;



                // USER MANAGEMENT SYSTEM
                Console.WriteLine("Enter username: "******"Hello, " + currUser.name + "! Press ENTER to start");
                Console.ReadLine();
                Console.Clear();

                //FOR WALL DETAILS - HEIGHT
                for (int i = 0; i < Console.WindowWidth; i++)
                {
                    Console.SetCursorPosition(i, 2);
                    Console.Write("\u2592");
                    Console.SetCursorPosition(i, Console.WindowHeight - 1);
                    Console.Write("\u2592");
                }

                //FOR WALL DETAILS - WIDTH
                for (int j = 1; j < Console.WindowHeight - 1; j++)
                {
                    Console.SetCursorPosition(0, j);
                    Console.Write("\u2592");
                    Console.SetCursorPosition(Console.WindowWidth - 1, j);
                    Console.Write("\u2592");
                }


                // INITIALISE & DISPLAY 5 OBSTACLES
                // added to ObstacleList list
                ObstacleList ObstacleList = new ObstacleList();
                for (int i = 0; i < 5; i++)
                {
                    ObstacleList.AddObstacle(new Obstacle(new Position(randomNumbersGenerator.Next(5, Console.WindowHeight - 4), randomNumbersGenerator.Next(5, Console.WindowWidth - 3))));
                }
                foreach (Obstacle ob in ObstacleList.Obstacles)
                {
                    ob.Display();
                }                                                                 // Dislay Obstacles


                // INITIALISE SNAKE ELEMENTS
                Snake snake = new Snake();

                // INITIALISE SNAKE DIRECTION
                Directions direction = new Directions(Arrow.right);

                // INITIALISE FOOD POSITION
                Food food = new Food();;
                food.UpdateFoodPosition(snake, ObstacleList, randomNumbersGenerator);
                food.Display();


                // INITIALISE USER POINTS
                int userPoints = 0;

                // INITIALISE SOUNDS
                string      path  = Path.Combine(Directory.GetCurrentDirectory(), "repeat.wav");
                SoundPlayer sound = new SoundPlayer(path);
                sound.PlayLooping();

                //INITIALISE AND DISPLAY SNAKE LIVES
                string heartSymbol = "\u2660";
                int    lives       = snake.getSnakeLives();
                string ss1         = "HP : " + String.Concat(Enumerable.Repeat(heartSymbol, lives));
                Console.SetCursorPosition((Console.WindowWidth - 10), 0);
                Console.WriteLine(ss1);

                // PROGAM STARTS HERE
                while (userPoints < 500)
                {
                    // Update Snake's current direction when a key is pressed
                    if (Console.KeyAvailable)
                    {
                        direction.ChangeDirection();
                    }

                    // Update Snake's position
                    Position snakeNewHead = snake.UpdatePosition(direction.CurrentDirection);

                    //  GAME OVER
                    if (snake.SnakeElements.Contains(snakeNewHead) || ObstacleList.Position.Contains(snakeNewHead))
                    {
                        if (lives == 1)
                        {
                            break;
                        }
                        else
                        {
                            lives--;
                        }
                    }
                    Console.SetCursorPosition((Console.WindowWidth - 10), 0);
                    Console.WriteLine("          ");
                    Console.SetCursorPosition((Console.WindowWidth - 10), 0);
                    ss1 = "HP : " + String.Concat(Enumerable.Repeat(heartSymbol, lives));
                    Console.WriteLine(ss1);


                    snake.Display();

                    // Update Snake's Head
                    snake.AddElement(snakeNewHead);
                    Console.SetCursorPosition(snakeNewHead.col, snakeNewHead.row);
                    Console.ForegroundColor = ConsoleColor.Gray;
                    if (direction.Arrow == Arrow.right)
                    {
                        Console.Write(">");
                    }
                    if (direction.Arrow == Arrow.left)
                    {
                        Console.Write("<");
                    }
                    if (direction.Arrow == Arrow.up)
                    {
                        Console.Write("^");
                    }
                    if (direction.Arrow == Arrow.down)
                    {
                        Console.Write("v");
                    }


                    // WHEN FOOD IS EATEN
                    if (snakeNewHead == food.Pos)
                    {
                        // Reposition Food after eaten
                        userPoints += food.GetFoodPoints;
                        food.UpdateFoodPosition(snake, ObstacleList, randomNumbersGenerator);

                        // Randomly place new obstacle
                        ObstacleList.PositionNewObstacle(snake, food, randomNumbersGenerator);
                    }


                    // WHEN FOOD IS NOT EATEN
                    else
                    {
                        // moving...
                        Position last = snake.SnakeElements.Dequeue();
                        Console.SetCursorPosition(last.col, last.row);
                        Console.Write(" ");

                        // REPOSITION FOOD IF NOT EATEN
                        if (Environment.TickCount - food.LastFoodTime >= food.DisappearTime)
                        {
                            //negativePoints = 50;
                            Console.SetCursorPosition(food.Col, food.Row);
                            Console.Write(" ");
                            food.UpdateFoodPosition(snake, ObstacleList, randomNumbersGenerator);
                            userPoints -= 50;
                        }
                    }
                    Console.SetCursorPosition(Console.WindowWidth / 2, 0);
                    Console.WriteLine("Food disappear in:   ");
                    Console.SetCursorPosition(Console.WindowWidth / 2, 0);
                    Console.WriteLine("Food disappear in: " + (10 - ((Environment.TickCount - food.LastFoodTime) / 1000)));
                    food.Display();

                    //SPEED UP SNAKE AFTER POINTS REACHED 200
                    if (userPoints > 200)
                    {
                        snake.SleepTime -= 0.05; // Increase Snake's speed
                    }


                    snake.SleepTime -= 0.01;            // Increase Snake's speed

                    Thread.Sleep((int)snake.SleepTime); // Update Program's speed
                    userPoints = Math.Max(userPoints, 0);
                    Console.SetCursorPosition(0, 0);

                    Console.WriteLine("Your points are:    ");

                    Console.SetCursorPosition(0, 0);
                    Console.WriteLine("Your points are: {0}", userPoints);
                }

                // STORES PLAYER'S DATA IN "UserData.txt"
                currUser.score = userPoints;
                Scoreboard scoreboard = new Scoreboard();
                scoreboard.updateScoreboard(currUser);
                scoreboard.updateFile();
                scoreboard.DisplayScoreboard();

                if (userPoints >= 500)
                {
                    string      path3  = Path.Combine(Directory.GetCurrentDirectory(), "yay.wav");
                    SoundPlayer sound3 = new SoundPlayer(path3);
                    sound3.Play();

                    string s3 = "You won, " + currUser.name + "! Your score is {0} \n";
                    Console.SetCursorPosition((Console.WindowWidth - s3.Length) / 2, 0);

                    Console.Write(s3, userPoints);
                    Console.ReadLine();
                }
                else
                {
                    string s1 = "Game over, " + currUser.name + "!";
                    string s2 = "Your points are: {0}";
                    Console.SetCursorPosition((Console.WindowWidth - s1.Length) / 2, (Console.WindowHeight - 2) / 2);
                    Console.ForegroundColor = ConsoleColor.Red;



                    string      path2  = Path.Combine(Directory.GetCurrentDirectory(), "aww.wav");
                    SoundPlayer sound2 = new SoundPlayer(path2);
                    sound2.Play();

                    Console.WriteLine(s1);


                    userPoints = Math.Max(userPoints, 0);
                    Console.SetCursorPosition((Console.WindowWidth - s2.Length) / 2, ((Console.WindowHeight) / 2));
                    Console.WriteLine(s2, userPoints);
                    Console.SetCursorPosition((Console.WindowWidth - s2.Length) / 2, ((Console.WindowHeight + 2) / 2));
                    Console.WriteLine("Press Enter to Return to Main Menu");
                    Console.ReadLine();
                }
                Console.Clear();
            } while (true);
        }
Exemple #4
0
        static void Main(string[] args)
        {
            Random randomNumbersGenerator = new Random(); // RANDOM NUMBER

            Console.BufferHeight = Console.WindowHeight;



            // INITIALISE & DISPLAY 5 OBSTACLES
            // added to ObstacleList list
            ObstacleList ObstacleList = new ObstacleList();

            for (int i = 0; i < 5; i++)
            {
                ObstacleList.AddObstacle(new Obstacle(new Position(randomNumbersGenerator.Next(5, Console.WindowHeight), randomNumbersGenerator.Next(5, Console.WindowWidth))));
            }
            foreach (Obstacle ob in ObstacleList.Obstacles)
            {
                ob.Display();
            }                                                                 // Dislay Obstacles


            // INITIALISE SNAKE ELEMENTS
            Snake snake = new Snake();

            // INITIALISE SNAKE DIRECTION
            Directions direction = new Directions(Arrow.right);

            // INITIALISE FOOD POSITION
            Food food = new Food();;

            food.UpdateFoodPosition(snake, ObstacleList, randomNumbersGenerator);
            food.Display();


            // INITIALISE USER POINTS
            int userPoints = 0;

            //INITIALISE SOUNDS
            string      path  = Path.Combine(Directory.GetCurrentDirectory(), "repeat.wav");
            SoundPlayer sound = new SoundPlayer(path);

            sound.PlayLooping();



            // PROGAM STARTS HERE
            while (userPoints < 500)
            {
                // Update Snake's current direction when a key is pressed
                if (Console.KeyAvailable)
                {
                    direction.ChangeDirection();
                }

                // Update Snake's position
                Position snakeNewHead = snake.UpdatePosition(direction.CurrentDirection);

                //  GAME OVER
                if (snake.SnakeElements.Contains(snakeNewHead) || ObstacleList.Position.Contains(snakeNewHead))
                {
                    string s1 = "Game over!";
                    string s2 = "Your points are: {0}";
                    Console.SetCursorPosition((Console.WindowWidth - s1.Length) / 2, (Console.WindowHeight - 2) / 2);
                    Console.ForegroundColor = ConsoleColor.Red;



                    string      path2  = Path.Combine(Directory.GetCurrentDirectory(), "aww.wav");
                    SoundPlayer sound2 = new SoundPlayer(path2);
                    sound2.Play();

                    Console.WriteLine(s1);


                    userPoints = Math.Max(userPoints, 0);
                    Console.SetCursorPosition((Console.WindowWidth - s2.Length) / 2, ((Console.WindowHeight) / 2));
                    Console.WriteLine(s2, userPoints);
                    Console.SetCursorPosition((Console.WindowWidth - s2.Length) / 2, ((Console.WindowHeight + 2) / 2));
                    Console.WriteLine("Press Enter to exit game");
                    Console.ReadLine();
                    return;
                }



                snake.Display();

                // Update Snake's Head
                snake.AddElement(snakeNewHead);
                Console.SetCursorPosition(snakeNewHead.col, snakeNewHead.row);
                Console.ForegroundColor = ConsoleColor.Gray;
                if (direction.Arrow == Arrow.right)
                {
                    Console.Write(">");
                }
                if (direction.Arrow == Arrow.left)
                {
                    Console.Write("<");
                }
                if (direction.Arrow == Arrow.up)
                {
                    Console.Write("^");
                }
                if (direction.Arrow == Arrow.down)
                {
                    Console.Write("v");
                }


                // WHEN FOOD IS EATEN
                if (snakeNewHead == food.Pos)
                {
                    // Reposition Food after eaten
                    food.UpdateFoodPosition(snake, ObstacleList, randomNumbersGenerator);

                    userPoints += 100;

                    // Randomly place new obstacle
                    ObstacleList.PositionNewObstacle(snake, food, randomNumbersGenerator);
                }


                // WHEN FOOD IS NOT EATEN
                else
                {
                    // moving...
                    Position last = snake.SnakeElements.Dequeue();
                    Console.SetCursorPosition(last.col, last.row);
                    Console.Write(" ");

                    // REPOSITION FOOD IF NOT EATEN
                    if (Environment.TickCount - food.LastFoodTime >= food.DisappearTime)
                    {
                        //negativePoints = 50;
                        Console.SetCursorPosition(food.Col, food.Row);
                        Console.Write(" ");
                        food.UpdateFoodPosition(snake, ObstacleList, randomNumbersGenerator);
                        userPoints -= 50;
                    }
                }

                food.Display();
                snake.SleepTime -= 0.01;            // Increase Snake's speed

                Thread.Sleep((int)snake.SleepTime); // Update Program's speed
                userPoints = Math.Max(userPoints, 0);
                Console.SetCursorPosition(0, 0);

                Console.WriteLine("Your points are:    ");

                Console.SetCursorPosition(0, 0);
                Console.WriteLine("Your points are: {0}", userPoints);
            }

            // STORES PLAYER'S DATA IN "UserData.txt"
            try
            {
                string       path1 = Path.Combine(Directory.GetCurrentDirectory(), "userData.txt");
                StreamWriter user;
                if (!File.Exists(path1))
                {
                    user = File.CreateText(path1);
                }
                else
                {
                    user = File.AppendText(path1);
                }
                user.WriteLine("SCORE: " + userPoints + "\tDATE/TIME: " + DateTime.Now); // Player score and current datetime
                user.Close();
            }
            catch (Exception err)
            {
                Console.WriteLine("Exception: " + err.Message);
            }

            string      path3  = Path.Combine(Directory.GetCurrentDirectory(), "yay.wav");
            SoundPlayer sound3 = new SoundPlayer(path3);

            sound3.Play();

            string s3 = "You won! Your score is {0} \n";

            Console.SetCursorPosition((Console.WindowWidth - s3.Length) / 2, 0);

            Console.Write(s3, userPoints);
            Console.ReadLine();
        }