Exemple #1
0
 private void MyForm_KeyDown(object sender, KeyEventArgs e)
 {
     if ((e.KeyCode == Keys.Enter) && !(game.GetGameStatus()))
     {
         label.Dispose();
         panel.Dispose();
         panel = new MyPanel(1);
         this.Controls.Add(panel);
         game.GameStop();
         game = new Game(this);
         game.ChangeGameStatus();
     }
     else if (e.KeyCode == Keys.Up)
     {
         game.UpdateMovement(0);
     }
     else if (e.KeyCode == Keys.Down)
     {
         game.UpdateMovement(1);
     }
     else if (e.KeyCode == Keys.Left)
     {
         game.UpdateMovement(2);
     }
     else if (e.KeyCode == Keys.Right)
     {
         game.UpdateMovement(3);
     }
 }
Exemple #2
0
 public MyForm()
 {
     this.Size      = new Size(600, 600);
     this.BackColor = Color.Black;
     this.Text      = "Snake";
     panel          = new MyPanel(0);
     this.Controls.Add(panel);
     label           = new Label();
     label.ForeColor = Color.White;
     label.Size      = new Size(400, 100);
     label.Location  = new Point(130, 250);
     label.Font      = new Font("Arial", 24, FontStyle.Bold);
     label.Text      = "Press Enter to Start";
     label.AutoSize  = false;
     panel.Controls.Add(label);
     this.KeyDown += new KeyEventHandler(this.MyForm_KeyDown);
     CenterToScreen();
     game = new Game(this);
 }
Exemple #3
0
        public void GameOver()
        {
            MyPanel panel = window.GetPanel();
            Label   label = window.GetLabel();

            panel.Invoke((MethodInvoker) delegate {
                panel.Dispose();
                panel = new MyPanel(0);
                window.Controls.Add(panel);
                label           = new Label();
                label.ForeColor = Color.White;
                label.Size      = new Size(400, 100);
                label.Location  = new Point(180, 250);
                label.Font      = new Font("Arial", 24, FontStyle.Bold);
                label.Text      = "GAME OVER";
                label.AutoSize  = false;
                panel.Controls.Add(label);
                window.ChangeLabel(label);
                window.ChangePanel(panel);
            });
            this.ChangeGameStatus();
        }
Exemple #4
0
 public void ChangePanel(MyPanel pan)
 {
     panel = pan;
 }
Exemple #5
0
        private void UpdateGame(Object source, System.Timers.ElapsedEventArgs e)
        {
            //System.Diagnostics.Debug.WriteLine(move);
            MyPanel panel = window.GetPanel();

            panel.Invalidate();

            Snake snake = panel.GetSnake();

            if (VerifyHit(snake, panel.GetApple()))
            {
                snake.IncreaseSnake();
                panel.GetApple().ChangePos();
                if (movement == 0)
                {
                    snake.ChangePosX(snake.SnakeLength() - 1, snake.GetPosX(snake.SnakeLength() - 2) - 10);
                    snake.ChangePosY(snake.SnakeLength() - 1, snake.GetPosY(snake.SnakeLength() - 2));
                }
                if (movement == 1)
                {
                    snake.ChangePosX(snake.SnakeLength() - 1, snake.GetPosX(snake.SnakeLength() - 2) + 10);
                    snake.ChangePosY(snake.SnakeLength() - 1, snake.GetPosY(snake.SnakeLength() - 2));
                }
                if (movement == 2)
                {
                    snake.ChangePosX(snake.SnakeLength() - 1, snake.GetPosX(snake.SnakeLength() - 2));
                    snake.ChangePosY(snake.SnakeLength() - 1, snake.GetPosY(snake.SnakeLength() - 2) - 10);
                }
                if (movement == 3)
                {
                    snake.ChangePosX(snake.SnakeLength() - 1, snake.GetPosX(snake.SnakeLength() - 2));
                    snake.ChangePosY(snake.SnakeLength() - 1, snake.GetPosY(snake.SnakeLength() - 2) + 10);
                }
            }

            for (int i = snake.SnakeLength() - 1; i > 0; i--)
            {
                if (snake.GetPosX(i) == snake.GetPosX(0) && snake.GetPosY(i) == snake.GetPosY(0))
                {
                    timer.Stop();
                    panel.Invalidate();
                    this.GameOver();
                }
                snake.ChangePosX(i, snake.GetPosX(i - 1));
                snake.ChangePosY(i, snake.GetPosY(i - 1));
            }
            if (movement == 0)
            {
                snake.DecreasePosY(0);
            }
            else if (movement == 1)
            {
                snake.IncreasePosY(0);
            }
            else if (movement == 2)
            {
                snake.DecreasePosX(0);
            }
            else
            {
                snake.IncreasePosX(0);
            }

            if (snake.GetPosX(0) == 600)
            {
                snake.ChangePosX(0, 0);
            }
            else if (snake.GetPosX(0) == 0)
            {
                snake.ChangePosX(0, 600);
            }
            else if (snake.GetPosY(0) == 600)
            {
                snake.ChangePosY(0, 0);
            }
            else if (snake.GetPosY(0) == 0)
            {
                snake.ChangePosY(0, 600);
            }
        }