Exemple #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            inputHelper.Update();

            if (inputHelper.IsNewKeyPress(Keys.Escape))
            {
                Exit();
            }

            if (inputHelper.IsNewKeyPress(Keys.Left) && movement.X == 0)
            {
                movement.X = -1;
                movement.Y = 0;
            }
            if (inputHelper.IsNewKeyPress(Keys.Right) && movement.X == 0)
            {
                movement.X = 1;
                movement.Y = 0;
            }
            if (inputHelper.IsNewKeyPress(Keys.Up) && movement.Y == 0)
            {
                movement.X = 0;
                movement.Y = -1;
            }
            if (inputHelper.IsNewKeyPress(Keys.Down) && movement.Y == 0)
            {
                movement.X = 0;
                movement.Y = 1;
            }

            player.Update(movement, graphics, appleRect);

            base.Update(gameTime);
        }
Exemple #2
0
        public override void Sprawdzanie()
        {
            helper.Update();
            if (GUIRect.Contains(new Point(Mouse.GetState().X, Mouse.GetState().Y)) && Mouse.GetState().LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
            {
                if (_metoda != null)
                {
                    _metoda();
                }
            }
            if (CzyEnter == true && text.Length > 0)
            {
                CzyEnter2 = true;
            }
            else
            {
                CzyEnter = false;
            }
            var zmienna = Keyboard.GetState().GetPressedKeys().FirstOrDefault();

            if (zmienna != Keys.None && Regex.IsMatch(zmienna.ToString(), @"[a-zA-Z]"))
            {
                if (helper.IsNewPress(zmienna))
                {
                    if (zmienna == Keys.Back)
                    {
                        if (text.Length > 0)
                        {
                            text = text.Remove(text.Length - 1);
                        }
                    }
                    else if (zmienna == Keys.Enter)
                    {
                        if (text.Length > 0)
                        {
                            CzyEnter2 = true;
                        }
                    }
                    else if (text.Length < 8 && zmienna.ToString().Length == 1)
                    {
                        text += zmienna.ToString();
                    }
                }
            }
            if (CzyEnter2 == true && text.Length > 0)
            {
                text.ToString();
                FileManager.SaveScoreToFile(HighList, text);
            }
        }