static void Main(string[] args) { //TestFood(); //TestWall(); //string name = Console.ReadLine(); GameState gameState = new GameState(); gameState.StartGame(); }
static void Main(string[] args) { //TestFood(); //TestWall(); GameState gameState = new GameState(); gameState.StartGame(); }
static void Main(string[] args) { //RecordTable r = new RecordTable(); ////XmlSerializer x = new XmlSerializer(typeof(RecordTable)); //BinaryFormatter bin = new BinaryFormatter(); //using(FileStream fs = new FileStream("RecordsFile.bin", FileMode.Create, FileAccess.Write)) { // bin.Serialize(fs, r); //} GameState game = new GameState(); game.DrawScene(); // Выведение в консоль всех игровых объектов game.StartGame(); // Запуск игры }