Exemple #1
0
 public bool EqualCoords(Coords newCoords)
 {
     return(this.x == newCoords.x &&
            this.y == newCoords.y);
 }
Exemple #2
0
            public void Update(Coords direction, Apple apple, Rocks rock)
            {
                for (int i = this.SnakeBody.Count - 1; i > 0; i--)
                {
                    this.SnakeBody[i].x = this.SnakeBody[i - 1].x;
                    this.SnakeBody[i].y = this.SnakeBody[i - 1].y;
                }

                this.SnakeBody[0].x += direction.x;
                this.SnakeBody[0].y += direction.y;

                ////to end if snake hits a wall
                //if (snakeBody[0].x<1||
                //    snakeBody[0].x>Console.WindowWidth||
                //    snakeBody[0].y<1||
                //    snakeBody[0].y>Console.WindowHeight)
                //{
                //    isGameOver = true;
                //}

                //to pass through walls
                if (this.SnakeBody[0].x == Console.BufferWidth - 2)
                {
                    this.SnakeBody[0].x = 2;
                }

                if (this.SnakeBody[0].y == Console.BufferHeight - 2)
                {
                    this.SnakeBody[0].y = 2;
                }

                if (this.SnakeBody[0].x == 1)
                {
                    this.SnakeBody[0].x = Console.BufferWidth - 3;
                }

                if (this.SnakeBody[0].y == 1)
                {
                    this.SnakeBody[0].y = Console.BufferHeight - 3;
                }

                // apple collision
                if (this.SnakeBody[0].EqualCoords(apple.AppleCoords))
                {
                    this.EatApple(apple);
                }

                // rock collision
                for (int i = 0; i < rock.AllRocks.Count; i++)
                {
                    if (this.SnakeBody[0].EqualCoords(rock.AllRocks[i]))
                    {
                        isGameOver = true;
                        break;
                    }
                }

                // tail collison
                for (int i = 1; i < this.SnakeBody.Count; i++)
                {
                    if (this.SnakeBody[0].EqualCoords(this.SnakeBody[i]))
                    {
                        isGameOver = true;
                        break;
                    }
                }
            }
Exemple #3
0
 public Apple()
 {
     this.AppleCoords = new Coords(0, 0);
     this.Exists      = false;
 }