protected override void LoadContent() { spriteBatch = new SpriteBatch(Game.GraphicsDevice); font = Game.Content.Load<SpriteFont>(@"font"); img_head = Game.Content.Load<Texture2D>(@"images/head"); img_straightBody = Game.Content.Load<Texture2D>(@"images/straightBody"); img_cornerBody = Game.Content.Load<Texture2D>(@"images/cornerBody"); img_tail = Game.Content.Load<Texture2D>(@"images/tail"); img_food = Game.Content.Load<Texture2D>(@"images/objects/bug"); img_background = Game.Content.Load<Texture2D>(@"images/background"); Texture2D img_wall = Game.Content.Load<Texture2D>(@"images/objects/wall"); #region 填充场景 contains = new Contain[sceneWidth, sceneHeight]; growPoints = new bool[sceneWidth, sceneHeight]; food_eaten = true; for (int i = 0; i < sceneWidth; i++) for (int j = 0; j < sceneHeight; j++) { contains[i, j] = Contain.empty; growPoints[i, j] = false; } for (int i = 0; i < sceneWidth; i++) { Stone stone = new Stone(img_wall, origin, new Point(i, 0)); stones.Add(stone); contains[i, 0] = Contain.stone; } for (int i = 0; i < sceneWidth; i++) { Stone stone = new Stone(img_wall, origin, new Point(i, sceneHeight-1)); stones.Add(stone); contains[i, sceneHeight - 1] = Contain.stone; } for (int i = 1; i < sceneHeight - 1; i++) { Stone stone = new Stone(img_wall, origin, new Point(0, i)); stones.Add(stone); contains[0,i] = Contain.stone; } for (int i = 1; i < sceneHeight; i++) { Stone stone = new Stone(img_wall, origin, new Point(sceneWidth - 1, i)); stones.Add(stone); contains[sceneWidth - 1, i] = Contain.stone; } #endregion #region 初始化蛇的位置 player = new Snake.Sprites.Snake(origin, new Point(3, 15), img_head, img_straightBody, img_cornerBody, img_tail); contains[3, 15] = Contain.snake; contains[3, 16] = Contain.snake; contains[3, 17] = Contain.snake; img_head = Game.Content.Load<Texture2D>(@"images/AIhead"); img_straightBody = Game.Content.Load<Texture2D>(@"images/AIstraightBody"); img_cornerBody = Game.Content.Load<Texture2D>(@"images/AIcornerBody"); img_tail = Game.Content.Load<Texture2D>(@"images/AItail"); AI = new Snake.Sprites.Snake(origin, new Point(10, 10), img_head, img_straightBody, img_cornerBody, img_tail); contains[10, 10] = Contain.snake; contains[10, 11] = Contain.snake; contains[10, 12] = Contain.snake; #endregion base.LoadContent(); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(Game.GraphicsDevice); img_head = Game.Content.Load<Texture2D>(@"images/head"); img_straightBody = Game.Content.Load<Texture2D>(@"images/straightBody"); img_cornerBody = Game.Content.Load<Texture2D>(@"images/cornerBody"); img_tail = Game.Content.Load<Texture2D>(@"images/tail"); img_food = Game.Content.Load<Texture2D>(@"images/objects/meat"); Texture2D img_wall = Game.Content.Load<Texture2D>(@"images/objects/wall"); contains = new Contain[20, 20]; growPoints = new bool[20, 20]; food_eaten = true; for (int i = 0; i < 20; i++) for (int j = 0; j < 20; j++) { contains[i, j] = Contain.empty; growPoints[i, j] = false; } for (int i = 0; i < 20; i++) { Stone stone = new Stone(img_wall, origin, new Point(i, 0)); stones.Add(stone); contains[i, 0] = Contain.stone; } for (int i = 0; i < 20; i++) { Stone stone = new Stone(img_wall, origin, new Point(i, 19)); stones.Add(stone); contains[i, 19] = Contain.stone; } for (int i = 1; i < 19; i++) { Stone stone = new Stone(img_wall, origin, new Point(0, i)); stones.Add(stone); contains[0,i] = Contain.stone; } for (int i = 1; i < 19; i++) { Stone stone = new Stone(img_wall, origin, new Point(19, i)); stones.Add(stone); contains[19, i] = Contain.stone; } player = new Snake.Sprites.Snake(origin, new Point(3, 3), img_head, img_straightBody, img_cornerBody, img_tail); contains[3, 3] = Contain.snake; contains[3, 4] = Contain.snake; contains[3, 5] = Contain.snake; img_head = Game.Content.Load<Texture2D>(@"images/AIhead"); img_straightBody = Game.Content.Load<Texture2D>(@"images/AIstraightBody"); img_cornerBody = Game.Content.Load<Texture2D>(@"images/AIcornerBody"); img_tail = Game.Content.Load<Texture2D>(@"images/AItail"); AI = new Snake.Sprites.Snake(origin, new Point(10, 10), img_head, img_straightBody, img_cornerBody, img_tail); contains[10, 10] = Contain.snake; contains[10, 11] = Contain.snake; contains[10, 12] = Contain.snake; base.LoadContent(); }