Exemple #1
0
        public static void Init()
        {
            isActive = true;
            snake = new Snake();
            food = new Food();
            wall = new Wall();

            // bastapkida paida bolatin jerler
            snake.body.Add(new Point { x = 1, y = 1 });
            food.body.Add(new Point { x = 1, y = 2 });

            food.color = ConsoleColor.Green;
            wall.color = ConsoleColor.White;
            snake.color = ConsoleColor.Yellow;

            Console.SetWindowSize(90, 20);
            // oin otetin bolikterdi rewetkalarmen korwau
            for (int i = 0; i <= 40; i++)
            {
                wall.body.Add(new Point { x = i, y = 0 });
                wall.body.Add(new Point { x = i, y = 15 });
            }
            for (int i = 0; i <= 15; i++)
            {
                wall.body.Add(new Point { x = 0, y = i });
                wall.body.Add(new Point { x = 40, y = i });
            }
            for (int i = 43; i <= 65; i++)
            {
                wall.body.Add(new Point { x = i, y = 0 });
                wall.body.Add(new Point { x = i, y = 5 });
            }
            for (int i = 0; i <= 5; i++)
            {
                wall.body.Add(new Point { x = 43, y = i });
                wall.body.Add(new Point { x = 65, y = i });
            }

        }
Exemple #2
0
        public void Play()
        {
            Thread t = new Thread(Movesnake);
            t.Start();

            while (!gameover)
            {
                if (Game.snake.body.Count() == 2 + level)
                {
                    level += 1;
                    speed -= 40;
                    wall = new Wall(level);
                    int a = Game.snake.body[0].x;
                    int b = Game.snake.body[0].y;
                    Game.snake.body.Clear();
                    Game.food.body.Clear();
                    Console.Clear();
                    Game.wall.Draw();
                    Init();
                    Game.snake.body.Add(new Point(a, b));
                }

                ConsoleKeyInfo button = Console.ReadKey();

                if (button.Key == ConsoleKey.LeftArrow)
                {
                    if ((Game.snake.body.Count > 1 && Game.snake.body[0].x - 1 != Game.snake.body[1].x) || Game.snake.body.Count == 1)
                        dir = Direction.left;
                }
                if (button.Key == ConsoleKey.RightArrow)
                {
                    if ((Game.snake.body.Count > 1 && Game.snake.body[0].x + 1 != Game.snake.body[1].x) || Game.snake.body.Count == 1)
                        dir = Direction.right;
                }
                if (button.Key == ConsoleKey.UpArrow)
                {
                    if ((Game.snake.body.Count > 1 && Game.snake.body[0].y - 1 != Game.snake.body[1].y) || Game.snake.body.Count == 1)
                        dir = Direction.up;
                }
                if (button.Key == ConsoleKey.DownArrow)
                {
                    if ((Game.snake.body.Count > 1 && Game.snake.body[0].y + 1 != Game.snake.body[1].y) || Game.snake.body.Count == 1)
                        dir = Direction.down;
                }
                if (button.Key == ConsoleKey.Escape)
                    break;
                if (button.Key == ConsoleKey.F2)
                    Save();
                if (button.Key == ConsoleKey.F3)
                    Resume();
            }

            if (gameover == true)
            {
                Console.SetCursorPosition(30, 15);
                Console.ForegroundColor = ConsoleColor.Magenta;
                Console.WriteLine("GAME OVER");
                ConsoleKeyInfo newgame = Console.ReadKey();
                if (newgame.Key == ConsoleKey.F10)
                {
                    gameover = false;
                    Console.Clear();
                    Draw();
                    Game.wall.Draw();
                    Play();
                }
            }
            else{}
        }