Exemple #1
0
        /// <summary>
        /// Metoda, ktora kontroluje ci nastala kolizia
        /// </summary>
        /// <returns>true/false</returns>
        private bool Collision()
        {
            var newHeadPos = Snake.GetHead();

            if (GameField.gameField[newHeadPos.X, newHeadPos.Y].Info == GameInfo.Apple)
            {
                GenerateBody();
                GenerateApple();
                SpeedMS -= SubSpeed;
            }
            if (GameField.gameField[newHeadPos.X, newHeadPos.Y].Info == GameInfo.SnakeBody)
            {
                return(false);
            }

            if (GameField.gameField[newHeadPos.X, newHeadPos.Y].Info == GameInfo.Wall)
            {
                return(false);
            }
            if (GameField.gameField[newHeadPos.X, newHeadPos.Y].Info == GameInfo.Snail)
            {
                SpeedMS += IncSpeed;
            }


            if (Enemy.Break || Enemy2.Break)
            {
                return(false);
            }


            return(true);
        }
Exemple #2
0
        /// <summary>
        /// Aktualizacia pozicie hadika
        /// </summary>
        /// <returns>stav hry true/false</returns>
        public bool Update()
        {
            int       x            = Snake.GetHead().X;
            int       y            = Snake.GetHead().Y;
            Direction newDirection = Snake.GetHead().Facing;

            if (_direction == Direction.Up)
            {
                y--;
                newDirection = Direction.Up;
            }
            if (_direction == Direction.Down)
            {
                y++;
                newDirection = Direction.Down;
            }
            if (_direction == Direction.Left)
            {
                x--;
                newDirection = Direction.Left;
            }
            if (_direction == Direction.Right)
            {
                x++;
                newDirection = Direction.Right;
            }

            UpdateSnakePosition(x, y, newDirection);

            return(GameStatus);
        }
Exemple #3
0
        /// <summary>
        /// aktualizacia pozicie hadika
        /// </summary>
        /// <param name="x">x os</param>
        /// <param name="y">y os</param>
        /// <param name="direction">smerovanie hlavy hadika</param>
        /// <returns>true/false</returns>
        private bool UpdateSnakePosition(int x, int y, Direction direction)
        {
            if (GameStatus)
            {
                var tmpSnake = new Snake(Snake);


                Snake.UpdatePosition(x, y, direction);

                GameStatus = Collision();

                if (!GameStatus)
                {
                    return(false);
                }

                for (int i = 0; i < tmpSnake.Count(); i++)
                {
                    var pp = tmpSnake.GetBody(i);
                    GameField.gameField[pp.X, pp.Y].SetToNaN();
                }

                GameField.gameField[Snake.GetHead().X, Snake.GetHead().Y].SetSnakeHead(direction);
                if (Snake.Count() > 1)
                {
                    for (int i = 1; i < Snake.Count(); i++)
                    {
                        var oldPos = Snake.GetBody(i);
                        GameField.gameField[oldPos.X, oldPos.Y].SetSnakeBody();
                    }
                }

                return(true);
            }

            return(false);
        }