Exemple #1
0
        /// <summary>
        /// Sends <see cref="Player"/> to jail, with time overload. <returns> Returns bool of operation success </returns>
        /// </summary>
        /// <param name="player">the <see cref="Player"/> to send into jail</param>
        /// <param name="jailedToTime">the time to jail the player. Null sets the time to remaining time, or if thats null, one year</param>
        public static bool SendToJail(Smod2.API.Player player, DateTime?jailedToTime)
        {
            if (player == null || player.PlayerRole.RoleID == Smod2.API.RoleType.SPECTATOR || player.OverwatchMode)
            {
                return(false);
            }
            Debug($"Attempting to jail {player.Name}");
            if (AdminToolbox.ATPlayerDict.TryGetValue(player.UserID, out PlayerSettings psetting))
            {
                if (!jailedToTime.HasValue || jailedToTime < DateTime.UtcNow)
                {
                    Debug($"Jail time for \"{player.Name}\" not specified, jailing for a year.");
                }
                psetting.JailedToTime = jailedToTime ?? ((psetting.JailedToTime > DateTime.UtcNow) ? psetting.JailedToTime : DateTime.UtcNow.AddYears(1));
                //Saves original variables
                psetting.originalPos = player.GetPosition();
                if (!psetting.isJailed)
                {
                    psetting.previousRole   = player.PlayerRole.RoleID;
                    psetting.playerPrevInv  = player.GetInventory();
                    psetting.previousHealth = player.Health;

                    foreach (AmmoType a in typeof(AmmoType).GetEnumValues())
                    {
                        if (a != AmmoType.NONE)
                        {
                            psetting.Ammo[a] = player.GetAmmo(a);
                        }
                    }
                }
                //Changes role to Tutorial, teleports to jail, removes inv.
                Debug($"Variables stored, sending \"{player.Name}\" to jail");
                player.ChangeRole(Smod2.API.RoleType.TUTORIAL, true, false);
                player.Teleport(JailPos, true);
                player.ClearInventory();
                psetting.isJailed = true;
                return(true);
            }
            else
            {
                Debug($"Could not send player to jail! Player \"{player.Name}\" not in AT-PlayerDict!");
                return(false);
            }
        }
Exemple #2
0
        IEnumerator <float> setAmmo(Smod2.API.Player Player)
        {
            plugin.Debug("=:BEFORE:= Player: " + Player.Name);
            plugin.Debug(" Ammo(Epsilon-11): " + Player.GetAmmo((AmmoType)0));
            plugin.Debug(" Ammo(MP7, Logicer): " + Player.GetAmmo((AmmoType)1));
            plugin.Debug(" Ammo(COM15, P90): " + Player.GetAmmo((AmmoType)2));
            yield return(Timing.WaitForOneFrame);

            foreach (int ind in System.Enum.GetValues(typeof(AmmoType)))
            {
                int ammo = configs[(Role)Player.TeamRole.Role + "__AMMO_" + ind];
                if (ammo >= 0)
                {
                    Player.SetAmmo((AmmoType)ind, ammo);
                }
            }
            plugin.Debug("=:AFTER:= Player: " + Player.Name);
            plugin.Debug(" Ammo(Epsilon-11): " + Player.GetAmmo((AmmoType)0));
            plugin.Debug(" Ammo(MP7, Logicer): " + Player.GetAmmo((AmmoType)1));
            plugin.Debug(" Ammo(COM15, P90): " + Player.GetAmmo((AmmoType)2));
        }