public SMB2ConnectionState(ConnectionState state) : base(state)
 {
 }
Exemple #2
0
 /// <summary>
 /// May return an empty list
 /// </summary>
 private List <SMB1Command> ProcessSMB1Command(SMB1Header header, SMB1Command command, ref ConnectionState state)
 {
     if (state.Dialect == SMBDialect.NotSet)
     {
         if (command is NegotiateRequest)
         {
             NegotiateRequest request = (NegotiateRequest)command;
             if (request.Dialects.Contains(SMBServer.NTLanManagerDialect))
             {
                 state         = new SMB1ConnectionState(state);
                 state.Dialect = SMBDialect.NTLM012;
                 m_connectionManager.AddConnection(state);
                 if (EnableExtendedSecurity && header.ExtendedSecurityFlag)
                 {
                     return(NegotiateHelper.GetNegotiateResponseExtended(request, m_serverGuid));
                 }
                 else
                 {
                     return(NegotiateHelper.GetNegotiateResponse(header, request, m_securityProvider, state));
                 }
             }
             else
             {
                 return(new NegotiateResponseNotSupported());
             }
         }
         else
         {
             // [MS-CIFS] An SMB_COM_NEGOTIATE exchange MUST be completed before any other SMB messages are sent to the server
             header.Status = NTStatus.STATUS_INVALID_SMB;
             return(new ErrorResponse(command.CommandName));
         }
     }
     else if (command is NegotiateRequest)
     {
         // There MUST be only one SMB_COM_NEGOTIATE exchange per SMB connection.
         // Subsequent SMB_COM_NEGOTIATE requests received by the server MUST be rejected with error responses.
         header.Status = NTStatus.STATUS_INVALID_SMB;
         return(new ErrorResponse(command.CommandName));
     }
     else
     {
         return(ProcessSMB1Command(header, command, (SMB1ConnectionState)state));
     }
 }