Exemple #1
0
        public virtual void Update(MenuScreen screen, bool isSelected, GameTime gameTime)
        {
            float fadeSpeed = (float)gameTime.ElapsedGameTime.TotalSeconds * 4;

            if (isSelected)
            {
                selectionFade = Math.Min(selectionFade + fadeSpeed, 1);
            }
            else
            {
                selectionFade = Math.Max(selectionFade - fadeSpeed, 0);
            }
        }
Exemple #2
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        public virtual void Draw(MenuScreen screen, bool isSelected, GameTime gameTime)
        {
            Color color = isSelected ? Color.Yellow : Color.White;
            double time = gameTime.TotalGameTime.TotalSeconds;
            float pulsate = (float)Math.Sin(time * 6) + 1;
            float scale = 1 + pulsate * 0.05f * selectionFade;

            color *= screen.TransitionAlpha;

            ScreenManager screenManager = screen.ScreenManager;
            SpriteBatch spriteBatch = screenManager.SpriteBatch;
            SpriteFont font = screenManager.Font;

            Vector2 origin = new Vector2(0, font.LineSpacing / 2);

            spriteBatch.DrawString(font, text, position, color, 0, origin, scale, SpriteEffects.None, 0);
        }
Exemple #3
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 public virtual int GetWidth(MenuScreen screen)
 {
     return (int)screen.ScreenManager.Font.MeasureString(Text).X;
 }
Exemple #4
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 public virtual int GetHeight(MenuScreen screen)
 {
     return screen.ScreenManager.Font.LineSpacing;
 }