public override void Load(ContentManager content) { Screen.soundController.LoadGameSounds(content, this, map.CurrentMap.backgroundMusic); this.camera = new CameraController(Screen, map.Model.zoomBox); //The effects image for hits this.effectImg = new ImageController(Screen, "GameStuff/GameEffects", 110); this.effectImg.OriginDefault = new Vector2(130 / 2, 130 / 2); this.effectImg.ScaleDefault = 0.1f; this.effectImg.OnAnimationDone += OnHitAnimationDone; this.effectImg.SetFrameRectangle(200, 200); this.effectImg.FramesPerRow = 2; AddController(effectImg); //Creates the countdown before starting game countDown = new ImageController(Screen, "GameStuff/CountDown", 900, true); countDown.OriginDefault = new Vector2(150, 150); countDown.ScaleDefault = 0; countDown.SetFrameRectangle(300, 300); countDown.FramesPerRow = 2; var imgModel = countDown.SetPosition(Constants.WindowWidth / 2, Constants.WindowHeight / 2); //Set callback to determin when the game is finished imgModel.Callback = countDownNext; countDown.AnimateScale(0.7f, (countDownTime/4) * 1000, true); AddController(countDown); gameOver = new ImageController(Screen, "GameStuff/GameOver", 150, true); gameOver.OriginDefault = new Vector2(300, 100); gameOver.ScaleDefault = 0; this.powerUps = new PowerUpController(Screen, map.Model.DropZone); AddController(powerUps); //Creates characterController, and PlayerStatsController createCharacters(content); if (!Screen.GameOptions.UseLifes) { timeLeft = new TimeSpan(0, Screen.GameOptions.Minutes, 0); timer = new TextBox(getTimeLeft(), FontDefualt, new Vector2(Constants.WindowWidth - 80, 10), Color.White); timer.Layer = 150; timer.StaticPosition = true; AddView(timer); } AddController(camera); AddController(this.map); SubscribeToGameState = true; }
/// <summary> /// Loads all the textboxes on the menu /// </summary> private void LoadText() { //Initialize tips text tipsText = new TextBox("Press H for helpmenu", FontDefualt, 10, 690, Color.White, 0.8f); tipsText.Layer = 100; //Init continiue text continueText = new TextBox("Press ENTER or START to continue", GetFont("Impact.large"), 250, 320, Color.White, 1f); continueText.StaticPosition = true; continueText.Layer = 900; continueText.TextBackground = Draw.ColoredRectangle(Screen.GraphicsDevice, 900, 80, new Color(237, 27, 36)); continueText.BackgroundOffset = new Vector2(-70, -5); //Change tip text if xbox #if XBOX tipsText.Text = "Press back button for help"; #endif //Inits the player select labels playerSelect = new List<TextBox>(); for (int i = 1; i < 5; i++) { var l = new TextBox("Player " + i + " DONE!", FontDefualt, 270 * (i - 1) + 60, 680, Color.White, 1.1f); l.Layer = 100; l.StaticPosition = true; l.TextBackground = Draw.ColoredRectangle(Screen.GraphicsDevice, 210, 50, GamePadControllers[i - 1].PlayerModel.Color); l.BackgroundOffset = new Vector2(-10, -5); playerSelect.Add(l); } if (gameStats != null) { for (int i = 0; i < 4; i++) { TextBox textBox = new TextBox("", FontDefualt, new Vector2(Constants.WindowWidth / 4 * i, Constants.WindowHeight - 300), Color.White); textBox.TextBackground = Draw.ColoredRectangle(Screen.GraphicsDevice, Constants.WindowWidth / 4, 300, new Color(237, 27, 36)); textBox.Layer = 10; textBox.StaticPosition = true; if (gameStats.Count() > i) { textBox.Text = gameStats[i].ToString(); } gameStatsText.Add(textBox); } } }
public override void Load(ContentManager content) { Vector2 percentPos = new Vector2(330 * characterModel.playerIndex + 30, Constants.WindowHeight - 120); thumb = new ImageView(content.Load<Texture2D>(GamePadControllers[characterModel.playerIndex].PlayerModel.SelectedCharacter.thumbnail), percentPos, 159, true); thumb.Scale = 0.6f; AddView(thumb); percentBox = new TextBox("0%", GetFont("Impact.large"), percentPos + new Vector2(180, 40), Color.White, 1f); percentBox.StaticPosition = true; percentBox.Layer = 150; percentBox.Origin = new Vector2(20, 0); AddView(percentBox); percentBg = new ImageView(content.Load<Texture2D>("GameStuff/PlayerPercentBg"), percentPos + new Vector2(0, 94), 149, true); AddView(percentBg); if (gameOptions.UseLifes) { lifes = new ImageController(Screen, "GameStuff/Life", 160, true); AddController(lifes); for (int i = 0; i < gameOptions.Lifes; i++) { lifes.AddPosition(percentPos + new Vector2(i * 16 + 130, 100), 400); } } }