/// <summary> /// Create a new country_data object. /// </summary> /// <param name="countryname">Initial value of the Countryname property.</param> /// <param name="population">Initial value of the Population property.</param> public static country_data Createcountry_data(global::System.String countryname, global::System.Int32 population) { country_data country_data = new country_data(); country_data.Countryname = countryname; country_data.Population = population; return(country_data); }
/// <summary> /// Create a new country_data object. /// </summary> /// <param name="countryname">Initial value of the Countryname property.</param> /// <param name="population">Initial value of the Population property.</param> public static country_data Createcountry_data(global::System.String countryname, global::System.Int32 population) { country_data country_data = new country_data(); country_data.Countryname = countryname; country_data.Population = population; return country_data; }
/// <summary> /// Deprecated Method for adding a new object to the country_data EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddTocountry_data(country_data country_data) { base.AddObject("country_data", country_data); }
private bool Filtercountry_data(country_data entity) { return (entity.Reg_id == this.Reg_Id); }
private void Detachcountry_data(country_data entity) { entity.registration = null; }
private void Attachcountry_data(country_data entity) { entity.registration = this; }
private bool Filtercountry_data(country_data entity) { return(entity.Reg_id == this.Reg_Id); }