public void CollideLedge(Smacker smacker)
        {
            if((smacker.Position - myOrigin).Length < radius && (isFacingRight == smacker.isFacingRight))
            {

            }
        }
        public void HandleStateFromInput(Smacker smacker, Input input)
        {
            if((smacker.state == SmackerState.DeadDown)||(smacker.state == SmackerState.DeadRight)||(smacker.state == SmackerState.DeadLeft) ||
                (smacker.state == SmackerState.DeadUpStar) ||(smacker.state == SmackerState.DeadUpCamera) ||(smacker.state == SmackerState.Rebirth) ||
                (smacker.state == SmackerState.DamageAir) ||(smacker.state == SmackerState.DamageGround) ||(smacker.state == SmackerState.ShieldBreak) ||
                (smacker.state == SmackerState.ShieldStunned) || (smacker.state == SmackerState.NoTechBounceUp) || (smacker.state == SmackerState.Helpless))
            {
                return;
            }

            //PAUSE GAME
            if(input.Start)
            {
                //pause the game
                if(pauseAlpha > 100)
                {
                    GamePaused = !GamePaused;
                    pauseAlpha = 0;
                }
            }
            //ANALOG STICK INPUTS
            if(input.up > 0)
            {
                if(input.up > MaxStickExtension * 2 / 3)
                {

                }
                else if (input.up > MaxStickExtension / 3)
                {

                }
                else
                {

                }
            }
            else if(input.down > 0)
            {
                if(input.down > MaxStickExtension * 2 / 3)
                {

                }
                else if (input.down > MaxStickExtension / 3)
                {

                }
                else
                {

                }
            }
            else if(input.right > 0)
            {
                if(input.right > MaxStickExtension * 2 / 3)
                {

                }
                else if (input.right > MaxStickExtension / 3)
                {

                }
                else
                {

                }
            }
            else if(input.left > 0)
            {
                if(input.left > MaxStickExtension * 2 / 3)
                {

                }
                else if (input.left > MaxStickExtension / 3)
                {

                }
                else
                {

                }
            }

            //C-STICK INPUTS
            if(input.upC > 0)
            {
                if(input.upC > MaxStickExtension * 2 / 3)
                {

                }
                else if (input.upC > MaxStickExtension / 3)
                {

                }
                else
                {

                }
            }
            else if (input.downC > 0)
            {
                if(input.downC > MaxStickExtension * 2 / 3)
                {

                }
                else if (input.downC > MaxStickExtension / 3)
                {

                }
                else
                {

                }
            }
            else if (input.rightC > 0)
            {
                if(input.rightC > MaxStickExtension * 2 / 3)
                {

                }
                else if (input.rightC > MaxStickExtension / 3)
                {

                }
                else
                {

                }
            }
            else if (input.leftC > 0)
            {
                if(input.leftC > MaxStickExtension * 2 / 3)
                {

                }
                else if (input.leftC > MaxStickExtension / 3)
                {

                }
                else
                {

                }
            }

            //TRIGGERS
            if(input.LeftTrigger > 0)
            {
                if()
            }
            else if(input.RightTrigger > 0)
            {

            }

            //ANALOG TRIGGER
            if(input.RightAnalog)
            {

            }
            else if(input.LeftAnalog)
            {

            }

            //BUTTONS
            if(input.A)
            {

            }
            else if(input.B)
            {

            }
            else if(input.X)
            {

            }
            else if(input.Y)
            {

            }
        }