public Packet[] ReceivePackets(Stream stream) { //Read the most recent packet received in the current batch. var newLastReceivedFromOther = ReadLong(stream); //Get the number of new packets received in this call, this number may be negative, which is fine as the packets will be read and discarded. var numPackets2 = newLastReceivedFromOther - lastReceivedFromOther; //Read the most recent packet received from the other client. var newLastReceivedFromMe = ReadLong(stream); var amount = newLastReceivedFromMe - lastReceivedFromMe; if (amount > 0) { lock (lockobj) _queue.RemoveRange(0, (int)amount); lastReceivedFromMe = newLastReceivedFromMe; } //The number of packets received in this batch var numPackets = ReadLong(stream); //Only return new packets Packet[] packets = new Packet[numPackets2 < 0 ? 0 : numPackets2]; for (var i = 0; i < numPackets; i++) { //If the packet is new, store it if (newLastReceivedFromOther - numPackets + i >= lastReceivedFromOther) packets[newLastReceivedFromOther - numPackets + i - lastReceivedFromOther] = Packet.ReadPacket(stream); else //We still have to read it if it's old, but we just don't use it. Packet.ReadPacket(stream); } lastReceivedFromOther = newLastReceivedFromOther; return packets; }
public void AddPacket(Packet packet) { lock (lockobj) _queue.Add(packet); ++id; }
public static void WritePacket(List<byte> stream, Packet packet) { stream.Add(packet.typeID); packet.WritePacketData(stream); }