public static IEnumerator <float> Sin(IEnumerator <float> radius, IEnumerator <float> freq, float fps) { return(Move(Source.Sin(radius, freq, fps))); }
public static IEnumerator <Vector2> Hypocycloid(IEnumerator <float> A, IEnumerator <float> B, float rc, float rm, IEnumerator <float> speed, float fps) { return(Move(Source.Hypocycloid(A, B, rc, rm, speed, fps))); }
public static IEnumerator <Vector2> Circular(IEnumerator <float> radius, IEnumerator <float> speed, float fps) { return(Move(Source.Circular(radius, speed, fps))); }
public static IEnumerator <Vector2> Lissajous(IEnumerator <float> A, IEnumerator <float> B, IEnumerator <float> a, IEnumerator <float> b, float delta, float fps) { return(Move(Source.Lissajous(A, B, a, b, delta, fps))); }
public static IEnumerator <Vector4> Cos(IEnumerator <Vector4> radius, IEnumerator <float> freq, float fps) { return(Move(Source.Cos(radius, freq, fps))); }