Exemple #1
0
        private void InitD3D()
        {
            _dxDevice = new Device(DriverType.Hardware, DeviceCreationFlags.Debug | DeviceCreationFlags.BgraSupport, FeatureLevel.Level_10_0);

            EnsureOutputBuffers();

            FontDescription fontDesc = new FontDescription
            {
                Height         = 24,
                Width          = 0,
                Weight         = 0,
                MipLevels      = 1,
                IsItalic       = false,
                CharacterSet   = FontCharacterSet.Default,
                Precision      = FontPrecision.Default,
                Quality        = FontQuality.Default,
                PitchAndFamily = FontPitchAndFamily.Default | FontPitchAndFamily.DontCare,
                FaceName       = "Times New Roman"
            };

            _dxFont = new Font(_dxDevice, fontDesc);

            _textureManager = new DxTextureManager(_dxDevice);

//            _dxEffect = new DxEffect(_dxDevice);
            _dxCube = new DxCube(_dxDevice);
            CrateKinectPointsRenderer(KinectPointsRendererType.Billboard);

            ShaderResourceView texArray = _textureManager.CreateTexArray("flares", @"Assets\flare0.dds");

            _fire = new DxParticleSystemRenderer(_dxDevice, texArray, 500);

            _dxDevice.Flush();
        }
        /// <summary>
        /// Initializes a new instance of the <see cref="UserInterfaceRenderer10"/> class.
        /// </summary>
        /// <param name="device">The device.</param>
        /// <param name="width">The width of the renderable area.</param>
        /// <param name="height">The height of the renderable area.</param>
        public UserInterfaceRenderer10(D3D.Device device, int width, int height)
        {
            if (device == null)
                throw new ArgumentNullException("device");
            if (width < 0)
                throw new ArgumentException("Value must be positive.", "width");
            if (height < 0)
                throw new ArgumentException("Value must be positive.", "height");

            this.device = device;
            halfWidth = width / 2;
            halfHeight = height / 2;

            font = new D3D.Font(device, 18, 0, D3D.FontWeight.Bold, 0, false, D3D.FontCharacterSet.Default, D3D.FontPrecision.Default, D3D.FontQuality.Antialiased, D3D.FontPitchAndFamily.Default, "Arial");
            sprite = new SlimDX.Direct3D10.Sprite(device, 0);
            lineBuffer = new DynamicPrimitiveBuffer10<ColoredVertex>(device);

            Assembly assembly = Assembly.GetExecutingAssembly();
            using (Stream stream = assembly.GetManifestResourceStream("SampleFramework.Resources.UserInterface10.fx"))
            using (StreamReader reader = new StreamReader(stream))
            {
                effect = D3D.Effect.FromString(device, reader.ReadToEnd(), "fx_4_0");
            }

            technique = effect.GetTechniqueByIndex(0);
            pass = technique.GetPassByIndex(0);

            ShaderSignature signature = pass.Description.Signature;
            inputLayout = new D3D.InputLayout(device, signature, new[] {
				new D3D.InputElement("POSITION", 0, SlimDX.DXGI.Format.R32G32B32_Float, 0, 0),
				new D3D.InputElement("COLOR", 0, SlimDX.DXGI.Format.R8G8B8A8_UNorm, D3D.InputElement.AppendAligned, 0 )
			});
        }
Exemple #3
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        public void Run()
        {
            Device device;
            SwapChain swapChain;
            RenderTargetView renderTarget;

            EmptyWindow.CreateDeviceSwapChainAndRenderTarget(mForm, out device, out swapChain, out renderTarget);

            // buffer size 1 .. 4096 (0 defaults to 4096)
            var sprite = new Sprite(device, 10);
            var font = new Font(device, 20, "ARIAL");

            Application.Idle +=
                delegate
                {
                    device.ClearRenderTargetView(renderTarget, new Color4(1, 0, 0));

                    var rectangle = new Rectangle(10, 10, 400, 300);
                    sprite.Begin(SpriteFlags.None);
                    font.Draw(sprite, "Hello from SlimDX", rectangle, FontDrawFlags.Left,
                        (uint)Color.Yellow.ToArgb());
                    sprite.End();

                    swapChain.Present(0, PresentFlags.None);

                    Application.DoEvents();
                };

            Application.Run(mForm);
        }
        protected override void DrawText(Object dev, String text, String text2 = null, int alpha = 0)
        {
            Texture2D texture = (Texture2D)dev;

            SlimDX.Direct3D10.Device device = texture.Device;

            #region Save BlendState. Maybe can be done with less code?
            BlendState        bs  = device.OutputMerger.BlendState;
            Color4            bf  = device.OutputMerger.BlendFactor;
            int               bsm = device.OutputMerger.BlendSampleMask;
            int               dsr = device.OutputMerger.DepthStencilReference;
            DepthStencilState dss = device.OutputMerger.DepthStencilState;
            #endregion

            if (_font == null)
            {
                _sprite = new Sprite(device, 256);
                _font   = new SlimDX.Direct3D10.Font(device, _fd);
            }

            _sprite.Begin(SpriteFlags.None);
            _font.Draw(_sprite,
                       text,
                       new System.Drawing.Rectangle(0, 0, texture.Description.Width, texture.Description.Height),
                       FontDrawFlags.Top | FontDrawFlags.Right | FontDrawFlags.NoClip,
                       System.Drawing.Color.Red);


            if (alpha > 0)
            {
                Color c = Color.FromArgb(alpha, System.Drawing.Color.Red);

                _font.Draw(_sprite,
                           text2,
                           new System.Drawing.Rectangle(0, 15, texture.Description.Width, texture.Description.Height - 15),
                           FontDrawFlags.Top | FontDrawFlags.Right | FontDrawFlags.NoClip,
                           c);
            }


            _sprite.End();

            #region Restore Blend State
            device.OutputMerger.BlendState            = bs;
            device.OutputMerger.DepthStencilState     = dss;
            device.OutputMerger.BlendSampleMask       = bsm;
            device.OutputMerger.BlendFactor           = bf;
            device.OutputMerger.DepthStencilReference = dsr;
            #endregion
        }
        private void InitDebugFont()
        {
            FontDescription fontDesc = new FontDescription()
            {
                Height         = 16,
                Width          = 0,
                Weight         = FontWeight.Bold,
                MipLevels      = 1,
                IsItalic       = false,
                PitchAndFamily = FontPitchAndFamily.Default | FontPitchAndFamily.DontCare,
                FaceName       = "Arial"
            };

            debugFont = new SlimDX.Direct3D10.Font(device, fontDesc);
        }
Exemple #6
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        private void DestroyD3D()
        {
            _textureManager.Dispose();
            _dxCube.Dispose();
            //_dxEffect.Dispose();
            _kinectPoints.Dispose();


            if (_dxFont != null)
            {
                _dxFont.Dispose();
                _dxFont = null;
            }

            if (DepthTexture != null)
            {
                DepthTexture.Dispose();
                DepthTexture = null;
            }

            if (SharedTexture != null)
            {
                SharedTexture.Dispose();
                SharedTexture = null;
            }

            if (_dxRenderView != null)
            {
                _dxRenderView.Dispose();
                _dxRenderView = null;
            }

            if (_dxDepthStencilView != null)
            {
                _dxDepthStencilView.Dispose();
                _dxDepthStencilView = null;
            }

            if (_dxDevice != null)
            {
                _dxDevice.Dispose();
                _dxDevice = null;
            }
        }
Exemple #7
0
        /// <summary>
        /// Initializes a new instance of the <see cref="UserInterfaceRenderer10"/> class.
        /// </summary>
        /// <param name="device">The device.</param>
        /// <param name="width">The width of the renderable area.</param>
        /// <param name="height">The height of the renderable area.</param>
        public UserInterfaceRenderer10(D3D.Device device, int width, int height)
        {
            if (device == null)
            {
                throw new ArgumentNullException("device");
            }
            if (width < 0)
            {
                throw new ArgumentException("Value must be positive.", "width");
            }
            if (height < 0)
            {
                throw new ArgumentException("Value must be positive.", "height");
            }

            this.device = device;
            halfWidth   = width / 2;
            halfHeight  = height / 2;

            font       = new D3D.Font(device, 18, 0, D3D.FontWeight.Bold, 0, false, D3D.FontCharacterSet.Default, D3D.FontPrecision.Default, D3D.FontQuality.Antialiased, D3D.FontPitchAndFamily.Default, "Arial");
            sprite     = new SlimDX.Direct3D10.Sprite(device, 0);
            lineBuffer = new DynamicPrimitiveBuffer10 <ColoredVertex>(device);

            Assembly assembly = Assembly.GetExecutingAssembly();

            using (Stream stream = assembly.GetManifestResourceStream("SampleFramework.Resources.UserInterface10.fx"))
                using (StreamReader reader = new StreamReader(stream))
                {
                    effect = D3D.Effect.FromString(device, reader.ReadToEnd(), "fx_4_0");
                }

            technique = effect.GetTechniqueByIndex(0);
            pass      = technique.GetPassByIndex(0);

            ShaderSignature signature = pass.Description.Signature;

            inputLayout = new D3D.InputLayout(device, signature, new[] {
                new D3D.InputElement("POSITION", 0, SlimDX.DXGI.Format.R32G32B32_Float, 0, 0),
                new D3D.InputElement("COLOR", 0, SlimDX.DXGI.Format.R8G8B8A8_UNorm, D3D.InputElement.AppendAligned, 0)
            });
        }
Exemple #8
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 public D3D10.Font LoadFont(String name, D3D10.FontDescription desc)
 {
     if (fonts.ContainsKey(name))
         return fonts[name];
     D3D10.Font temp = new SlimDX.Direct3D10.Font(Game.gameClass.GetDevice(), desc);
     fonts.Add(name,temp);
     return temp;
 }
Exemple #9
0
        private void InitD3D()
        {
            _dxDevice = new Device(DriverType.Hardware, DeviceCreationFlags.Debug | DeviceCreationFlags.BgraSupport, FeatureLevel.Level_10_0);

            EnsureOutputBuffers();

            FontDescription fontDesc = new FontDescription
                                           {
                                               Height = 24,
                                               Width = 0,
                                               Weight = 0,
                                               MipLevels = 1,
                                               IsItalic = false,
                                               CharacterSet = FontCharacterSet.Default,
                                               Precision = FontPrecision.Default,
                                               Quality = FontQuality.Default,
                                               PitchAndFamily = FontPitchAndFamily.Default | FontPitchAndFamily.DontCare,
                                               FaceName = "Times New Roman"
                                           };

            _dxFont = new Font(_dxDevice, fontDesc);

            _textureManager = new DxTextureManager(_dxDevice);

            //            _dxEffect = new DxEffect(_dxDevice);
            _dxCube = new DxCube(_dxDevice);
            CrateKinectPointsRenderer(KinectPointsRendererType.Billboard);

            ShaderResourceView texArray = _textureManager.CreateTexArray("flares", @"Assets\flare0.dds");
            _fire = new DxParticleSystemRenderer(_dxDevice, texArray, 500);

            _dxDevice.Flush();
        }
Exemple #10
0
        private void DestroyD3D()
        {
            _textureManager.Dispose();
            _dxCube.Dispose();
            //_dxEffect.Dispose();
            _kinectPoints.Dispose();

            if (_dxFont != null)
            {
                _dxFont.Dispose();
                _dxFont = null;
            }

            if (DepthTexture != null)
            {
                DepthTexture.Dispose();
                DepthTexture = null;
            }

            if (SharedTexture != null)
            {
                SharedTexture.Dispose();
                SharedTexture = null;
            }

            if (_dxRenderView != null)
            {
                _dxRenderView.Dispose();
                _dxRenderView = null;
            }

            if (_dxDepthStencilView != null)
            {
                _dxDepthStencilView.Dispose();
                _dxDepthStencilView = null;
            }

            if (_dxDevice != null)
            {
                _dxDevice.Dispose();
                _dxDevice = null;
            }
        }
 private void DrawText(SlimDX.Direct3D10.Font font, Vector2 pos, string text, Color4 color)
 {
     font.Draw(null, text, new System.Drawing.Rectangle((int)pos.X, (int)pos.Y, 0, 0), SlimDX.Direct3D10.FontDrawFlags.NoClip, color);
 }
Exemple #12
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        protected override void DrawText(Object dev, String text, String text2 = null, int alpha = 0)
        {
            Texture2D texture = (Texture2D)dev;
            SlimDX.Direct3D10.Device device = texture.Device;

            #region Save BlendState. Maybe can be done with less code?
            BlendState bs = device.OutputMerger.BlendState;
            Color4 bf = device.OutputMerger.BlendFactor;
            int bsm=device.OutputMerger.BlendSampleMask;
            int dsr = device.OutputMerger.DepthStencilReference;
            DepthStencilState dss = device.OutputMerger.DepthStencilState;
            #endregion

            if (_font == null)
            {
                _sprite = new Sprite(device, 256);
                _font = new SlimDX.Direct3D10.Font(device, _fd);

            }

            _sprite.Begin(SpriteFlags.None);
            _font.Draw(_sprite,
                text,
                new System.Drawing.Rectangle(0, 0, texture.Description.Width, texture.Description.Height),
                FontDrawFlags.Top | FontDrawFlags.Right | FontDrawFlags.NoClip,
                System.Drawing.Color.Red);

            
            if (alpha > 0)
            {
                Color c = Color.FromArgb(alpha, System.Drawing.Color.Red);
                
                _font.Draw(_sprite,
                    text2,
                    new System.Drawing.Rectangle(0, 15, texture.Description.Width, texture.Description.Height-15),
                    FontDrawFlags.Top | FontDrawFlags.Right | FontDrawFlags.NoClip,
                    c);
            }
            
            
            _sprite.End();

            #region Restore Blend State
            device.OutputMerger.BlendState = bs;
            device.OutputMerger.DepthStencilState = dss;
            device.OutputMerger.BlendSampleMask = bsm;
            device.OutputMerger.BlendFactor = bf;
            device.OutputMerger.DepthStencilReference = dsr;
            #endregion
        }