public static void ReadPlayerPosition(Client client, PacketReader reader)
        {
            PlayerPositionPacket ppp = new PlayerPositionPacket();
            ppp.Read(reader);

            if (!reader.Failed)
            {
                client.HandlePlayerPosition(ppp);
            }
        }
Exemple #2
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 public void HandlePlayerPosition(PlayerPositionPacket ppp)
 {
     Console.WriteLine("Received Player Position Packet");
     if (GameScene.Player != null)
     {
         WorldPosition wp = new WorldPosition(ppp.X, ppp.Y);
         GameScene.Player.Position = wp;
     }
     else
     {
         Console.WriteLine("Error. Player should exist");
     }
 }