Exemple #1
0
        internal void SendPacketToNearbyPlayers(WorldPosition pos, Packet packet, Client excludedClient = null)
        {
            Client[] nearbyClients = GetNearbyPlayers(pos).ToArray();

            if (nearbyClients.Length == 0)
                return;

            packet.SetShared(nearbyClients.Length);

            Parallel.ForEach(nearbyClients, client =>
                {
                    if (excludedClient != client)
                    {
                        client.SendPacket(packet);
                    }
                    else
                    {
                        packet.Release();
                    }
                });
        }
Exemple #2
0
 internal void SendSyncPacket(Packet packet)
 {
     packet.Write();
     SendSync(packet.GetBuffer());
     packet.Release();
 }
Exemple #3
0
        internal void SendPacketToClientList(Packet packet, Client[] targetList, Client excludedClient = null)
        {
            if (targetList.Length == 0)
                return;

            if (targetList.Length == 1)
            {
                if (targetList[0] == excludedClient)
                    return;
                targetList[0].SendPacket(packet);
            }
            else
            {
                packet.SetShared(targetList.Length);

                Parallel.ForEach(targetList, client =>
                    {
                        if (excludedClient != client)
                        {
                            client.SendPacket(packet);
                        }
                        else
                        {
                            packet.Release();
                        }
                    });
            }
        }