Exemple #1
0
        public void InitBatle(string Name, Chat ch, string donger)
        {
            Init();
            if (p1.nll == true)
            {
            Donger tmp=dongers.Find(x => x.dongerName == donger);
            if (tmp==null)
                p1 = new Player(Name, dongers[SeijaHelper.RandomProvider.GetThreadRandom().Next(0, dongers.Count)].Clone(), GetKonfaName(ch.Name));
            else
                p1 = new Player(Name, tmp.Clone(), GetKonfaName(ch.Name));
            ch.SendMessage("Первый игрок - " + p1.name + " и его донгер: \n\r" + p1.donger.Info + "\n\rОжидание второго игрока");
            ch1 = ch;
            restTimer = new System.Windows.Threading.DispatcherTimer();
            restTimer.Interval = new TimeSpan(0, 0, 30);
            restTimer.Tick += RestTick;
            restTimer.Start();
            }
            else
            {
            restTimer.Stop();
            ch2 = ch;
            if (Name == p1.name)
                p2 = new Player("SeijaBot", Donger.seija.Clone(), GetKonfaName(ch.Name));
            else
            {
                Donger tmp=dongers.Find(x => x.dongerName == donger);
                if (tmp == null)
                {
                    Donger temp;
                    do
                    {
                        temp = dongers[SeijaHelper.RandomProvider.GetThreadRandom().Next(0, dongers.Count)].Clone();
                    }
                    while (temp.dongerName == p1.donger.dongerName);
                    p2 = new Player(Name, temp.Clone(), GetKonfaName(ch.Name));
                }
                else
                    p2 = new Player(Name, tmp.Clone(), GetKonfaName(ch.Name));

            }
            SendMessages("Второй игрок - " + p2.name + " и его донгер: \n\r" + p2.donger.Info);
            StartBattle();
            }
        }
Exemple #2
0
        public void StartBattle()
        {
            SeijaHelper.isEn = false;
            Donger currentDonger;
            System.Threading.Thread.Sleep(1000);
                SendMessages("Да начнется битва между [" + p1.konfa + "] " + p1.name + " и [" + p2.konfa + "] " + p2.name + "!");
                p1.donger.enemy = p2.donger;
                p1.donger.systemEnemy = p2.donger;
                p2.donger.enemy = p1.donger;
                p2.donger.systemEnemy = p1.donger;
                currentDonger = p1.donger;
                while (p1.donger.hp > 0 && p2.donger.hp > 0)
                {
                    System.Threading.Thread.Sleep(1000);
                    currentDonger.attack(currentDonger);

                    //currentDonger.RollSkill();
                    currentDonger = currentDonger.systemEnemy;
                    //SendMessages(p1.donger + " (" + p1.dongerhp + ") VS " + p2.donger + " (" + p2.dongerhp + ")");
                    //System.Threading.Thread.Sleep(1000);
                    //p1.dongerhp = p1.dongerhp - (SeijaHelper.FixedRandom(1, 10));
                    //p2.dongerhp = p2.dongerhp - (new Random().Next(1, 10));
                }
                SendMessages(p1.donger.dongerName + " (" + p1.donger.hp + ") VS " + p2.donger.dongerName + " (" + p2.donger.hp + ")");
                System.Threading.Thread.Sleep(1000);
                if (p1.donger.hp <= 0 && p2.donger.hp <= 0)
                    SendMessages("Ничья!");
                else
                {
                    Player winner = p1.donger.hp <= 0 ? p2 : p1;
                    //Donger winner_dong = p1.donger.hp <= 0 ? p2.donger.Clone() : p1.donger.Clone();

                    SendMessages("В битве победил: " + winner.name + " и его донгер " + winner.donger.dongerName);

                }
                p1 = new Player("");
                p2 = new Player("");
                ch1 = null;
                ch2 = null;
                SeijaHelper.isEn = true;
        }
Exemple #3
0
 public DongerBattler()
 {
     p1 = new Player("");
     p2 = new Player("");
 }