public static void MindlessAttack(Donger dong)
        {
            foreach (Effect f in dong.effects)
            {
                f.Execute(dong);
            }
            dong.effects.RemoveAll(x => x.Timer <= 0);

                int strike = SeijaHelper.RandomProvider.GetThreadRandom().Next(0, 100);
                if (strike < dong.acurityMod)
                {
                    int damage = SeijaHelper.RandomProvider.GetThreadRandom().Next(3, 10);
                    //damage=?;
                    damage = (int)(damage * dong.damageMod);
                    if (dong.armor == Donger.defArmor)
                        Donger.SendMessages(dong.DongerInfo + " attacks " + dong.DongerInfo + " and deals " + damage.ToString() + " damage");
                    else
                        Donger.SendMessages(dong.DongerInfo + " attacks " + dong.DongerInfo + " and deals " + ((int)(damage / dong.armor)).ToString() + " damage");
                    dong.TakeDamage(damage);
                }
                else
                    Donger.SendMessages(dong.DongerInfo + " misses!");
        }