public AbstractPanel GetPanel(UIID uiID) { PanelData panelData = null; var data = UIDataTable.Get(uiID); if (data != null) { panelData = data as PanelData; } AbstractPanel panel = null; if (!m_AllPanelMap.TryGetValue(uiID, out panel)) { GameObject panelGo = null; GameObject uiGo = m_UILoader.LoadSync(data.fullPath) as GameObject; panelGo = GameObject.Instantiate(uiGo); panel = panelGo.GetComponent <AbstractPanel>(); m_AllPanelMap.Add(uiID, panel); panel.uiID = uiID; } if (panel != null) { panel.ShowMode = panelData.m_PanelShowMode; switch (panel.ShowMode) { case PanelShowMode.Normal: panel.transform.SetParent(m_UIRoot.NormalRoot); break; case PanelShowMode.Pop: panel.transform.SetParent(m_UIRoot.PopRoot); break; case PanelShowMode.HideOther: panel.transform.SetParent(m_UIRoot.NormalRoot); break; } panel.GetComponent <RectTransform>().offsetMax = new Vector2(0, 0); panel.GetComponent <RectTransform>().offsetMin = new Vector2(0, 0); //panelGo.transform.localRotation = Quaternion.Euler(Vector3.zero); panel.transform.localScale = Vector3.one; panel.transform.localPosition = Vector3.zero; return(panel); } return(null); }
private static SDKConfig LoadInstance() { ResLoader loader = ResLoader.Allocate(); UnityEngine.Object obj = loader.LoadSync("Resources/Config/SDKConfig"); if (obj == null) { loader.Recycle2Cache(); return(null); } instance = obj as SDKConfig; SDKConfig newAB = GameObject.Instantiate(instance); instance = newAB; loader.Recycle2Cache(); return(instance); }
private static AppConfig LoadInstance() { ResLoader loader = ResLoader.Allocate(); UnityEngine.Object obj = loader.LoadSync("Resources/Config/AppConfig"); if (obj == null) { loader.Recycle2Cache(); return(null); } instance = obj as AppConfig; // // AppConfig newAB = GameObject.Instantiate(instance); // // instance = newAB; //loader.Recycle2Cache(); //简易写法 //instance = Resources.Load<AppConfig>("Config/AppConfig"); return(instance); }
private void ResLoaderCallback() { GameObject go = m_Loader.LoadSync("Bench_A") as GameObject; GameObject.Instantiate(go); }