Exemple #1
0
 /// <summary>
 /// Called when this game object is released by the game engine.
 /// </summary>
 public override void OnReleased()
 {
     base.OnReleased();
     CurrentLevelStorage = null;
 }
Exemple #2
0
 /// <summary>
 /// Called when an instance of this class is being initialized by the game engine.
 /// </summary>
 ///
 /// <param name="serializableData">An instance of the <see cref="ISerializableData"/> service.</param>
 public override void OnCreated(ISerializableData serializableData)
 {
     base.OnCreated(serializableData);
     CurrentLevelStorage = this;
 }