Write() public méthode

public Write ( Packet Packet ) : void
Packet Packet
Résultat void
 internal void SendWeatherSync(Session Player)
 {
     Packet p = new Packet()
     {
         _opcode = Packet.Opcode.SMSG_WEATHER_SYNC
     };
     p.Push(_weatherManager.Current);
     Player.Write(p);
 }
 internal void SendTimeSync(Session Player)
 {
     Packet p = new Packet()
     {
         _opcode = Packet.Opcode.SMSG_TIME_SYNC
     };
     p.Push(_timeManager.Hour);
     p.Push(_timeManager.Day);
     p.Push(_timeManager.Month);
     Player.Write(p);
 }
Exemple #3
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        public void Add(Session Player)
        {
            lock (_sessions)
            {
                _sessions.Enqueue(Player);
            }
            Player.SetWorld(this);
            Packet packet = new Packet()
            {
                _opcode = Packet.Opcode.SMSG_SHARD_HANDSHAKE
            };
            packet.Push((uint)1);
            Player.Write(packet);

            SendTimeSync(Player);
            SendWeatherSync(Player);
        }