// Use this for initialization
        void Start()
        {
            db = new Databasemanager ();
            string[] characters = db.GetCharactersByPlayerId (GameObject.Find ("_ACCOUNTINFO").GetComponent<Accountinformation> ().userId);
            List<string> tempchars = new List<string>();
            foreach (string character in characters) {
                if(character != "") {
                    tempchars.Add(character);
                }
            }
            while (tempchars.Count < 5) {
                tempchars.Add ("Empty");
            }
            characters = tempchars.ToArray ();
            firstCharacter.GetComponentInChildren<Text> ().text = characters [0];
            secondCharacter.GetComponentInChildren<Text> ().text = characters [1];
            thirdCharacter.GetComponentInChildren<Text> ().text = characters [2];
            fourthCharacter.GetComponentInChildren<Text> ().text = characters [3];
            fifthCharacter.GetComponentInChildren<Text> ().text = characters [4];

            firstCharacter.onClick.AddListener (() => CharacterInformation (firstCharacter.GetComponentInChildren<Text> ().text));
        }
 private void CharacterInformation(string name)
 {
     db = new Databasemanager ();
     string[] response = db.GetCharacterInformationByName (name);
     //response is made up with 4 parameters charname, classname, racename, lvl
 }
        // Use this for initialization
        void Start()
        {
            ResetPoints();
            db = new Databasemanager();
            attributeSkilled = new List<int>();
            for (int i = 0; i < 30; i++)
            {
            raceMods.Add(0);
            classMods.Add(0);
            }
            racePanel.SetActive(true);
            classPanel.SetActive(true);
            GetRaces();
            GetClasses();
            racePanel.SetActive(false);
            classPanel.SetActive(false);
            for (int y = 0; y < plusButtons.Length; y++) {
            int temp = y;
            plusButtons[temp].onClick.AddListener(() => AddSkillLevel(temp));
            minusButtons[temp].onClick.AddListener(() => SubSkillLevel(temp));

            plusButtons[temp].enabled = false;
            minusButtons[temp].enabled = false;
            }
            for (int x = 0; x < 4; x++) {
            int temp = x;
                attributePlus[temp].onClick.AddListener(() => AddAttributeLevel(temp));
                attributeMinus[temp].onClick.AddListener(() => SubAttributeLevel(temp));
                attributePlus[temp].enabled = false;
                attributeMinus[temp].enabled = false;
            }
            CreateBtn.onClick.AddListener(() => CreateCharacter());
        }