Exemple #1
0
        void InsertMenuItem_Click(object sender, System.EventArgs e)
        {
            if (_TreeView.SelectedItem == null)
            {
                return;
            }
            if (!(_TreeView.SelectedItem is TreeViewFolder))
            {
                return;
            }

            Skill.Editor.UI.MenuItem item     = (Skill.Editor.UI.MenuItem)sender;
            BehaviorData             behavior = (BehaviorData)item.UserData;

            if (behavior != null)
            {
                TreeViewFolder tvf = (TreeViewFolder)_TreeView.SelectedItem;

                string msg;
                if (tvf.CanAddBehavior(behavior, out msg))
                {
                    tvf.Foldout.IsOpen = true;
                    tvf.AddBehavior(behavior);
                    if (behavior is IParameterData)
                    {
                        var parameters = tvf.Data.GetParameters(tvf.Controls.Count - 1);
                        if (parameters != null)
                        {
                            parameters.Match(((IParameterData)behavior).ParameterDifinition);
                        }
                    }

                    var addedControl = tvf.Controls[tvf.Controls.Count - 1];
                    if (addedControl is IBehaviorItem)
                    {
                        ((IBehaviorItem)addedControl).RefreshContent();
                    }
                    _Editor.AddToList(behavior);
                    _Editor.RefreshTree();
                    SelectItem(tvf, behavior);
                }
                else
                {
                    Debug.LogError(msg);
                }
            }
        }
Exemple #2
0
        void AddMenuItem_Click(object sender, System.EventArgs e)
        {
            if (_TreeView.SelectedItem == null)
            {
                return;
            }
            if (!(_TreeView.SelectedItem is TreeViewFolder))
            {
                return;
            }


            Skill.Editor.UI.MenuItem item     = (Skill.Editor.UI.MenuItem)sender;
            BehaviorData             behavior = null;

            if (string.IsNullOrEmpty(item.Tag))
            {
                Skill.Framework.AI.BehaviorType type = (Framework.AI.BehaviorType)item.UserData;
                switch (type)
                {
                case Skill.Framework.AI.BehaviorType.Action:
                    behavior = new ActionData()
                    {
                        Name = _Editor.GetUniqueName("NewAction")
                    };
                    break;

                case Skill.Framework.AI.BehaviorType.Condition:
                    behavior = new ConditionData()
                    {
                        Name = _Editor.GetUniqueName("NewCondition")
                    };
                    break;

                default:
                    behavior = null;
                    break;
                }
            }
            else if (item.Tag == "Decorator")
            {
                Skill.Framework.AI.DecoratorType type = (Framework.AI.DecoratorType)item.UserData;
                switch (type)
                {
                case Skill.Framework.AI.DecoratorType.Default:
                    behavior = new DecoratorData()
                    {
                        Name = _Editor.GetUniqueName("NewDecorator")
                    };
                    break;

                case Skill.Framework.AI.DecoratorType.AccessLimit:
                    behavior = new AccessLimitDecoratorData()
                    {
                        Name = _Editor.GetUniqueName("NewAccessDecorator")
                    };
                    break;

                default:
                    behavior = null;
                    break;
                }
            }
            else if (item.Tag == "Composite")
            {
                Skill.Framework.AI.CompositeType type = (Framework.AI.CompositeType)item.UserData;
                switch (type)
                {
                case Skill.Framework.AI.CompositeType.Sequence:
                    behavior = new SequenceSelectorData()
                    {
                        Name = _Editor.GetUniqueName("NewSequence")
                    };
                    break;

                case Skill.Framework.AI.CompositeType.Concurrent:
                    behavior = new ConcurrentSelectorData()
                    {
                        Name = _Editor.GetUniqueName("NewConcurrent")
                    };
                    break;

                case Skill.Framework.AI.CompositeType.Random:
                    behavior = new RandomSelectorData()
                    {
                        Name = _Editor.GetUniqueName("NewRandom")
                    };
                    break;

                case Skill.Framework.AI.CompositeType.Priority:
                    behavior = new PrioritySelectorData()
                    {
                        Name = _Editor.GetUniqueName("NewPriority")
                    };
                    break;

                case Skill.Framework.AI.CompositeType.Loop:
                    behavior = new LoopSelectorData()
                    {
                        Name = _Editor.GetUniqueName("NewLoop")
                    };
                    break;

                default:
                    behavior = null;
                    break;
                }
            }

            if (behavior != null)
            {
                TreeViewFolder tvf = (TreeViewFolder)_TreeView.SelectedItem;
                tvf.Foldout.IsOpen = true;
                tvf.AddBehavior(behavior);
                _Editor.AddToList(behavior);
                _Editor.RefreshTree();
                SelectItem(tvf, behavior);
            }
        }