public SelectionController(MainWindow win) : base(win) { rightHandTimer = null; rightHandTarget = null; rightHandTargetID = -1; }
public CustomController1(MainWindow win) : base(win) { rightHandTimer = null; rightHandTarget = null; rightHandTargetID = -1; }
public CustomController2(MainWindow win) : base(win) { rightHandTimer = null; rightHandTarget = null; rightHandTargetID = -1; selectMode = false; rangeX = 100.0; }
public CustomController2(MainWindow win) : base(win) { argb = new double[] { 0.5, 0.5, 0.5, 0.5}; bright_rgb = new double[] { 0.5, 0.5, 0.5, 0.5 }; left_circle_id = -1; thetas = new double[] { -1, -1 }; right_circle_id = -1; }
public Window1() { colorWindow = new MainWindow(); nui = Runtime.Kinects[0]; nui.Initialize(RuntimeOptions.UseColor); nui.NuiCamera.ElevationAngle = 0; // initialize grid gridSettings = new GridSettings(colorWindow.Width, colorWindow.Height); toleranceSettings = new ToleranceSettings(); calibrationSettings = new CalibrationSettings(); smoothSkeleton = new SmoothSkeleton(); this.updateGrid(); // this will set default crosshair heights colorWindow.changeRotationMode(gridSettings.rotation); InitializeComponent(); Screen[] screens = Screen.AllScreens; findMonitorSizes(screens); // set windows' start positions colorWindow.WindowStartupLocation = WindowStartupLocation.Manual; // put the color window inside the secondary screen's bounds colorWindow.Top = screens[1].Bounds.Top; colorWindow.Left = screens[1].Bounds.Left; colorWindow.Show(); toleranceOption1.IsChecked = true; gridSettings.setRotationMode(1); toggleRotationMode(); }
public CustomController2(MainWindow win) : base(win) { window = win; }
public BallModels(MainWindow window) { this._window = window; this.addBallModelsListener(window); }
public SkeletonController(MainWindow win) { window = win; }
public CustomController1(MainWindow win) : base(win) { }
private void button1_Click(object sender, RoutedEventArgs e) { MainWindow bodyLearn = new MainWindow(); //Create object of MainWindow bodyLearn.Show(); this.Close(); }
public SuperController(MainWindow win) { window = win; }
public CustomController1(MainWindow win) : base(win) { //window = win; //window.webBrowser1.Navigate("http://www.cmslewis.com/cs247/final_project/orig_ui/index.html"); /* WebCore.Initialize(new WebCoreConfig() { CustomCSS = "::-webkit-scrollbar { visibility: hidden; }" }); WebView webView; using (webView = WebCore.CreateWebView(800, 600)) { webView.LoadURL("http://www.google.com"); while (webView.IsLoadingPage) WebCore.Update(); webView.Render().SaveToPNG("result.png", true); } WebCore.Shutdown();*/ // Some informative message. Console.WriteLine("Getting a 800x600 snapshot of http://www.google.com ..."); // We demonstrate an easy way to hide the scrollbars by providing // custom CSS. Read more about how to style the scrollbars here: // http://www.webkit.org/blog/363/styling-scrollbars/. // Just consider that this setting is global. If you want to apply // a similar effect for single pages, you can use ExecuteJavascript // and pass: document.documentElement.style.overflow = 'hidden'; // (Unfortunately WebKit's scrollbar does not have a DOM equivalent yet) WebCore.Initialize(new WebCoreConfig() { CustomCSS = "::-webkit-scrollbar { visibility: hidden; }" }); // WebView implements IDisposable. You can dispose and destroy // the view by calling WebView.Close(). Here we demonstrate // wrapping it in a using statement. using (WebView webView = WebCore.CreateWebView(800, 600)) { webView.LoadURL("http://www.google.com"); webView.LoadCompleted += OnFinishLoading; while (!finishedLoading) { Thread.Sleep(100); // A Console application does not have a synchronization // context, thus auto-update won't be enabled on WebCore. // We need to manually call Update here. WebCore.Update(); } // Render to a pixel buffer and save the buffer // to a .png image. webView.Render().SaveToPNG("result.png", true); } // Announce. Console.Write("Hit any key to see the result..."); Console.ReadKey(true); // Start the application associated with .png files // and display the file. Process.Start("result.png"); // Shut down Awesomium before exiting. WebCore.Shutdown(); Console.ReadKey(true); }
public CustomController1(MainWindow win) : base(win) { _balls = new BallModels(this.window); }