public void Start_InvalidState_NoInitiatingObject() { var heartbeat = new hb.Heartbeat(); heartbeat.PulseCountInterval = 10; heartbeat.Start(); }
public void Start_NoIntervals_NoText() { var heartbeat = new hb.Heartbeat(this); heartbeat.Start(); heartbeat.SetComplete(); }
public void Start_NoIntervals_NoText_Failed() { var heartbeat = new hb.Heartbeat(this); heartbeat.Start(); heartbeat.SetFailed(); }
public void Start_NoIntervals() { var heartbeat = new hb.Heartbeat(this); heartbeat.Start("Start_NoIntervals started"); heartbeat.SetComplete("Start_NoIntervals completed"); }
public void RunCountAndTimer_NoHandler_MultiThreaded() { long countInterval = 7000; long countTo = RandomValueGenerator.GetRandomInt(10000, 30000); double timerInterval = 300; //0.3 seconds var runTime = RandomValueGenerator.GetRandomInt(3 * 1000, 10 * 1000); _heartbeat = new hb.Heartbeat(this, countInterval, timerInterval); _heartbeat.Start("RunCountAndTimer_NoHandler_MultiThreaded, countInterval: {0}, countTo: {1}, timerInterval: {2}, runTime: {3}" .FormatWith(countInterval, countTo, timerInterval, runTime)); List <Thread> threads = new List <Thread>(); for (int i = 0; i < countTo; i++) { Thread thread = new Thread(Increment); thread.Start(); } // Wait for the threads. foreach (Thread thread in threads) { thread.Join(); } threads.Clear(); _heartbeat.SetComplete("RunCountAndTimer_NoHandler_MultiThreaded finished"); }
public void RunTimer_NoHandler() { double timerInterval = 3 * 1000; //3 seconds var runTime = RandomValueGenerator.GetRandomInt(3 * 1000, 10 * 1000); var heartbeat = new hb.Heartbeat(this, 0, timerInterval); heartbeat.Start("RunTimer_NoHandler started, timerInterval: {0}, runTime: {1}".FormatWith(timerInterval, runTime)); Thread.Sleep(runTime); heartbeat.SetComplete("RunTimer_NoHandler finished"); }
public void RunTimer_NoHandler() { double timerInterval = 3 * 1000; //3 seconds var runTime = RandomValueGenerator.GetRandomInt(3 * 1000, 10 * 1000); var heartbeat = new hb.Heartbeat(this, 0, timerInterval); heartbeat.Start("RunTimer_NoHandler started, timerInterval: {0}, runTime: {1}".FormatWith(timerInterval, runTime)); Thread.Sleep(runTime); heartbeat.SetComplete("RunTimer_NoHandler finished"); }
public void RunCount_NoHandler() { long countInterval = 5000; long countTo = RandomValueGenerator.GetRandomInt(1000, 50000); var heartbeat = new hb.Heartbeat(this, countInterval, 0); heartbeat.Start("RunCount_NoHandler, countInterval: {0}, countTo: {1}".FormatWith(countInterval, countTo)); for (int i = 0; i < countTo; i++) { heartbeat.IncrementCount(); } heartbeat.SetComplete("RunCount_NoHandler finished"); }
public void RunCount_NoHandler() { long countInterval = 5000; long countTo = RandomValueGenerator.GetRandomInt(1000, 50000); var heartbeat = new hb.Heartbeat(this, countInterval, 0); heartbeat.Start("RunCount_NoHandler, countInterval: {0}, countTo: {1}".FormatWith(countInterval, countTo)); for (int i = 0; i < countTo; i++) { heartbeat.IncrementCount(); } heartbeat.SetComplete("RunCount_NoHandler finished"); }
public void RunCount_NoCompletion() { long countInterval = 5000; long countTo = RandomValueGenerator.GetRandomInt(1000, 50000); using (var heartbeat = new hb.Heartbeat(this, countInterval, 0)) { heartbeat.Start("RunCount_NoCompletion, countInterval: {0}, countTo: {1}".FormatWith(countInterval, countTo)); for (int i = 0; i < countTo; i++) { heartbeat.IncrementCount(); } } }
public void RunCountAndTimer_NoHandler_ThreadPool() { long countInterval = 7000; long countTo = RandomValueGenerator.GetRandomInt(10000, 30000); double timerInterval = 300; //0.3 seconds var runTime = RandomValueGenerator.GetRandomInt(3 * 1000, 10 * 1000); _heartbeat = new hb.Heartbeat(this, countInterval, timerInterval); _heartbeat.Start("RunCountAndTimer_NoHandler_ThreadPool, countInterval: {0}, countTo: {1}, timerInterval: {2}, runTime: {3}" .FormatWith(countInterval, countTo, timerInterval, runTime)); for (int i = 0; i < countTo; i++) { ThreadPool.QueueUserWorkItem(new WaitCallback(Increment), null); } _heartbeat.SetComplete("RunCountAndTimer_NoHandler_ThreadPool finished"); }
public void RunCount() { long countInterval = 5000; long countTo = RandomValueGenerator.GetRandomInt(1000, 50000); using (var heartbeat = new hb.Heartbeat(this, countInterval, 0)) { heartbeat.OnPulse += new Sixeyed.Heartbeat.Heartbeat.OnPulseEventHanlder(RunCount_OnPulse); heartbeat.Start("RunCount, countInterval: {0}, countTo: {1}".FormatWith(countInterval, countTo)); for (int i = 0; i < countTo; i++) { heartbeat.IncrementCount(); } heartbeat.SetComplete("RunCount finished"); } }
public void RunCountAndTimer_NoHandler() { long countInterval = 1000; long countTo = RandomValueGenerator.GetRandomInt(1000, 10000); double timerInterval = 800; //0.8 seconds var runTime = RandomValueGenerator.GetRandomInt(3 * 1000, 10 * 1000); var heartbeat = new hb.Heartbeat(this, countInterval, timerInterval); heartbeat.Start("RunCountAndTimer_NoHandler, countInterval: {0}, countTo: {1}, timerInterval: {2}, runTime: {3}" .FormatWith(countInterval, countTo, timerInterval, runTime)); for (int i = 0; i < countTo; i++) { heartbeat.IncrementCount(); if (RandomValueGenerator.GetRandomBool()) { Thread.Sleep(RandomValueGenerator.GetRandomInt(2)); } } heartbeat.SetComplete("RunCountAndTimer_NoHandler finished"); }
public void RunCount_Failure() { long countInterval = 5000; long countTo = RandomValueGenerator.GetRandomInt(1000, 50000); var heartbeat = new hb.Heartbeat(this, countInterval, 0); heartbeat.Start("RunCount_NoHandler, countInterval: {0}, countTo: {1}".FormatWith(countInterval, countTo)); try { for (int i = 0; i < countTo; i++) { heartbeat.IncrementCount(); } var zero = 0; var dbz = 1 / zero; heartbeat.SetComplete("RunCount_NoHandler finished"); } catch (Exception ex) { heartbeat.SetFailed("RunCount_NoHandler failed, message: {0}".FormatWith(ex.FullMessage())); } }
public void RunCount() { long countInterval = 5000; long countTo = RandomValueGenerator.GetRandomInt(1000, 50000); using (var heartbeat = new hb.Heartbeat(this, countInterval, 0)) { heartbeat.OnPulse += new Sixeyed.Heartbeat.Heartbeat.OnPulseEventHanlder(RunCount_OnPulse); heartbeat.Start("RunCount, countInterval: {0}, countTo: {1}".FormatWith(countInterval, countTo)); for (int i = 0; i < countTo; i++) { heartbeat.IncrementCount(); } heartbeat.SetComplete("RunCount finished"); } }
public void Start_NoIntervals_NoText_Failed() { var heartbeat = new hb.Heartbeat(this); heartbeat.Start(); heartbeat.SetFailed(); }
public void Start_InvalidState_NoInitiatingObject() { var heartbeat = new hb.Heartbeat(); heartbeat.PulseCountInterval = 10; heartbeat.Start(); }
private void DoWork(Heartbeat heartbeat, long taskIndex, long finalTaskIndex) { heartbeat.IncrementCount(); //fake work: if (RandomValueGenerator.GetRandomBool()) { Thread.Sleep(RandomValueGenerator.GetRandomInt(2)); } if (taskIndex == finalTaskIndex) { heartbeat.SetComplete("RunCountAndTimer_NoHandler_WithTasks finished"); } }
public void Start_NoIntervals_NoText() { var heartbeat = new hb.Heartbeat(this); heartbeat.Start(); heartbeat.SetComplete(); }
public void RunCountAndTimer_NoHandler_WithTasks() { long countTo = RandomValueGenerator.GetRandomInt(20000, 50000); long countInterval = 7000; double timerInterval = 300; //0.3 seconds var heartbeat = new Heartbeat(this, countInterval, timerInterval); heartbeat.Start("RunCountAndTimer_NoHandler_WithTasks, countInterval: {0}, countTo: {1}, timerInterval: {2}" .FormatWith(countInterval, countTo, timerInterval)); var tasks = new Task[countTo]; long finalTaskIndex = countTo - 1; for (long i = 0; i < countTo; i++) { var taskIndex = i; tasks[i] = Task.Factory.StartNew(() => DoWork(heartbeat, taskIndex, finalTaskIndex)); } //for long-running async calls, this wouldn't be used, but //the unit test will not allow all threads to complete otherwise: Task.WaitAll(tasks); }
public void RunCountAndTimer_NoHandler_MultiThreaded() { long countInterval = 7000; long countTo = RandomValueGenerator.GetRandomInt(10000, 30000); double timerInterval = 300; //0.3 seconds var runTime = RandomValueGenerator.GetRandomInt(3 * 1000, 10 * 1000); _heartbeat = new hb.Heartbeat(this, countInterval, timerInterval); _heartbeat.Start("RunCountAndTimer_NoHandler_MultiThreaded, countInterval: {0}, countTo: {1}, timerInterval: {2}, runTime: {3}" .FormatWith(countInterval, countTo, timerInterval, runTime)); List<Thread> threads = new List<Thread>(); for (int i = 0; i < countTo; i++) { Thread thread = new Thread(Increment); thread.Start(); } // Wait for the threads. foreach (Thread thread in threads) { thread.Join(); } threads.Clear(); _heartbeat.SetComplete("RunCountAndTimer_NoHandler_MultiThreaded finished"); }
public void RunCountAndTimer_NoHandler_ThreadPool() { long countInterval = 7000; long countTo = RandomValueGenerator.GetRandomInt(10000, 30000); double timerInterval = 300; //0.3 seconds var runTime = RandomValueGenerator.GetRandomInt(3 * 1000, 10 * 1000); _heartbeat = new hb.Heartbeat(this, countInterval, timerInterval); _heartbeat.Start("RunCountAndTimer_NoHandler_ThreadPool, countInterval: {0}, countTo: {1}, timerInterval: {2}, runTime: {3}" .FormatWith(countInterval, countTo, timerInterval, runTime)); for (int i = 0; i < countTo; i++) { ThreadPool.QueueUserWorkItem(new WaitCallback(Increment), null); } _heartbeat.SetComplete("RunCountAndTimer_NoHandler_ThreadPool finished"); }
public void Start_NoIntervals() { var heartbeat = new hb.Heartbeat(this); heartbeat.Start("Start_NoIntervals started"); heartbeat.SetComplete("Start_NoIntervals completed"); }
public void RunCountAndTimer_NoHandler() { long countInterval = 1000; long countTo = RandomValueGenerator.GetRandomInt(1000, 10000); double timerInterval = 800; //0.8 seconds var runTime = RandomValueGenerator.GetRandomInt(3 * 1000, 10 * 1000); var heartbeat = new hb.Heartbeat(this, countInterval, timerInterval); heartbeat.Start("RunCountAndTimer_NoHandler, countInterval: {0}, countTo: {1}, timerInterval: {2}, runTime: {3}" .FormatWith(countInterval, countTo, timerInterval, runTime)); for (int i = 0; i < countTo; i++) { heartbeat.IncrementCount(); if (RandomValueGenerator.GetRandomBool()) { Thread.Sleep(RandomValueGenerator.GetRandomInt(2)); } } heartbeat.SetComplete("RunCountAndTimer_NoHandler finished"); }
public void RunCount_Failure() { long countInterval = 5000; long countTo = RandomValueGenerator.GetRandomInt(1000, 50000); var heartbeat = new hb.Heartbeat(this, countInterval, 0); heartbeat.Start("RunCount_NoHandler, countInterval: {0}, countTo: {1}".FormatWith(countInterval, countTo)); try { for (int i = 0; i < countTo; i++) { heartbeat.IncrementCount(); } var zero = 0; var dbz = 1 / zero; heartbeat.SetComplete("RunCount_NoHandler finished"); } catch (Exception ex) { heartbeat.SetFailed("RunCount_NoHandler failed, message: {0}".FormatWith(ex.FullMessage())); } }
public void RunCount_NoCompletion() { long countInterval = 5000; long countTo = RandomValueGenerator.GetRandomInt(1000, 50000); using (var heartbeat = new hb.Heartbeat(this, countInterval, 0)) { heartbeat.Start("RunCount_NoCompletion, countInterval: {0}, countTo: {1}".FormatWith(countInterval, countTo)); for (int i = 0; i < countTo; i++) { heartbeat.IncrementCount(); } } }