void Update() { if (m_trackerBind == TrackerID.NONE) { enabled = false; return; } if (m_base != null) { return; } var bases = FindObjectsOfType <BaseVisual>(); foreach (var b in bases) { if (b.RegisterTracker(this)) { m_base = b; break; } } if (m_base == null) { m_model.enabled = false; m_controller = null; } else { m_model.enabled = true; } }
void Update() { if (m_trackerBind == TrackerID.NONE) { enabled = false; return; } if (m_base != null) return; var bases = FindObjectsOfType<BaseVisual>(); foreach(var b in bases) { if(b.RegisterTracker(this)) { m_base = b; break; } } if(m_base == null) { m_model.enabled = false; m_controller = null; } else { m_model.enabled = true; } }
void UpdateVisual() { SixenseCore.System ourSystem = SixenseCore.Device.SystemType; if (!SixenseCore.Device.BaseConnected) { if (m_base != null) { Destroy(m_base.gameObject); } return; } if (m_base == null) { int index = -1; for (int j = 0; j < m_basePrefabs.Length; j++) { if (m_basePrefabs[j] == null) { continue; } if (m_basePrefabs[j].m_systemType == ourSystem) { index = j; break; } } if (index == -1) { return; } var go = GameObject.Instantiate(m_basePrefabs[index].gameObject) as GameObject; var bas = go.GetComponent <BaseVisual>(); go.layer = gameObject.layer; go.GetComponentInChildren <Renderer>().gameObject.layer = gameObject.layer; go.transform.parent = transform; go.transform.localPosition = Vector3.zero; go.transform.localRotation = Quaternion.identity; m_base = bas; } else if (m_base.m_systemType != ourSystem && ourSystem != System.NONE) { Debug.LogWarning("Device type mismatch: Expected " + m_base.m_systemType + " Got " + ourSystem); Destroy(m_base.gameObject); return; } }
void UpdateVisual() { SixenseCore.System ourSystem = SixenseCore.Device.SystemType; if (!SixenseCore.Device.BaseConnected) { if (m_base != null) { Destroy(m_base.gameObject); } return; } if (m_base == null) { int index = -1; for (int j = 0; j < m_basePrefabs.Length; j++) { if (m_basePrefabs[j] == null) continue; if (m_basePrefabs[j].m_systemType == ourSystem) { index = j; break; } } if (index == -1) return; var go = GameObject.Instantiate(m_basePrefabs[index].gameObject) as GameObject; var bas = go.GetComponent<BaseVisual>(); go.layer = gameObject.layer; go.GetComponentInChildren<Renderer>().gameObject.layer = gameObject.layer; go.transform.parent = transform; go.transform.localPosition = Vector3.zero; go.transform.localRotation = Quaternion.identity; m_base = bas; } else if (m_base.m_systemType != ourSystem && ourSystem != System.NONE) { Debug.LogWarning("Device type mismatch: Expected " + m_base.m_systemType + " Got " + ourSystem); Destroy(m_base.gameObject); return; } }