public void RebuildSince(DateTime? since, Action<string> reportProgress)
        {
            try
            {
                var buildStatuses = _sosDb.ReadAll();
                var sortedBuildStatuses = buildStatuses
                    .Where(buildStatus => since == null || buildStatus.StartedTime > since)
                    .OrderByDescending(buildStatus => buildStatus.LocalStartTime)
                    .ToList();

                var totalBuilds = sortedBuildStatuses.Count;

                var rulesEngine = new RulesEngine(_settings)
                {
                    DisableSosOnline = true,
                    DisableWritingToSosDb = true
                };
                int i = 0;
                foreach (var buildStatus in sortedBuildStatuses)
                {
                    rulesEngine.ExecuteNewBuilds(new List<BuildStatus> {buildStatus});
                    if (i%10 == 0)
                    {
                        reportProgress(string.Format("Processing {0}/{1}", i, totalBuilds));
                    }
                    i++;
                }
                _settings.Save();
                reportProgress("Completed reset successfully");
            }
            catch (Exception ex)
            {
                _log.Error("Error in sync", ex);
                reportProgress("Error, check the logs. " + ex.Message);
            }
        }
Exemple #2
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 private void OpenConfigureServerDialog()
 {
     bool anyChanges = ConfigureServers.Show(_settings);
     if (anyChanges)
     {
         _settings.ClearDuplicateNameCache();
         StopWatchingBuild();
         _rulesEngine = null; // reset the rules engine in case it changed (e.g. from TFS to Team City)
         StartWatchingBuild();
     }
     Activate();
     Focus();
     _viewBuilds.ReinitializeGettingStarted();
 }
Exemple #3
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 private RulesEngine GetRulesEngine()
 {
     var rulesEngine = new RulesEngine(_settings);
     rulesEngine.PlayWindowsAudio += RulesEnginePlayWindowsAudio;
     rulesEngine.UpdateStatusBar += RulesEngineUpdateStatusBar;
     rulesEngine.RefreshStatus += RulesEngineRefreshRefreshStatus;
     rulesEngine.TrayNotify += RulesEngineTrayNotify;
     rulesEngine.ModalDialog += RulesEngineModalDialog;
     rulesEngine.SetAudio += RulesEngineSetAudio;
     rulesEngine.SetLights += RulesEngineSetLights;
     rulesEngine.SetTrayIcon += RulesEngineSetTrayIcon;
     rulesEngine.StatsChanged += RulesEngineStatsChanged;
     rulesEngine.NewAlert += RulesEngineNewAlert;
     rulesEngine.NewAchievement += RulesEngineNewAchievement;
     rulesEngine.NewNewsItem += RulesEngineNewNewsItem;
     rulesEngine.NewUser += RulesEngineNewUser;
     return rulesEngine;
 }
        public void FireApplicableRulesEngineEvents(BuildStatusEnum?previousWorkingOrBrokenStatus, BuildStatusEnum?previousStatus, RulesEngine rulesEngine, List <Rule> rules)
        {
            var rule = rules
                       .Where(r => r.IsMatch(this, previousWorkingOrBrokenStatus))
                       .OrderByDescending(r => r.PriorityId)
                       .FirstOrDefault();

            if (rule != null)
            {
                rule.FireEvent(rulesEngine, previousWorkingOrBrokenStatus, this);
            }

            rules.ForEach(r => r.FireAnyUntilBuildPassesEvents(rulesEngine, this, previousStatus));
        }
Exemple #5
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        public void FireApplicableRulesEngineEvents(BuildStatusEnum? previousWorkingOrBrokenStatus, BuildStatusEnum? previousStatus, RulesEngine rulesEngine, List<Rule> rules)
        {
            var rule = rules
                .Where(r => r.IsMatch(this, previousWorkingOrBrokenStatus))
                .OrderByDescending(r => r.PriorityId)
                .FirstOrDefault();

            if (rule != null)
                rule.FireEvent(rulesEngine, previousWorkingOrBrokenStatus, this);

            rules.ForEach(r => r.FireAnyUntilBuildPassesEvents(rulesEngine, this, previousStatus));
        }
Exemple #6
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        public void FireEvent(RulesEngine rulesEngine, BuildStatusEnum? previousStatus, BuildStatus buildStatus)
        {
            var newlyBroken = buildStatus.IsNewlyBroken(previousStatus);
            var newlyFixed = buildStatus.IsNewlyFixed(previousStatus);

            string message = null;
            string okText = null;
            if (newlyBroken)
            {
                message = "Build newly broken by " + buildStatus.RequestedBy;
                okText = "Rats";
            }
            if (newlyFixed)
            {
                message = "Build is passing again";
                okText = "Yayy!";
            }
            if (buildStatus.BuildStatusEnum == BuildStatusEnum.InProgress)
            {
                message = "Build triggered by " + buildStatus.RequestedBy;
                okText = "Ok, whatever";
            }
            if (buildStatus.BuildStatusEnum == BuildStatusEnum.Broken && !newlyBroken)
            {
                message = "Build still broken";
                okText = "Rats";
            }
            if (buildStatus.BuildStatusEnum == BuildStatusEnum.Working && !newlyFixed)
            {
                message = "Build passed";
                okText = "Yayy!";
            }
            message += " for " + buildStatus.Name;
            if (buildStatus.BuildStatusEnum == BuildStatusEnum.InProgress && !string.IsNullOrEmpty(buildStatus.Comment))
            {
                message += "\r\n" + buildStatus.Comment;
            }

            if (AlertType == AlertType.TrayAlert && !(previousStatus == null && buildStatus.BuildStatusEnum == BuildStatusEnum.Working))
            {
                rulesEngine.InvokeTrayNotify(buildStatus.BuildStatusEnum == BuildStatusEnum.Broken ? ToolTipIcon.Error : ToolTipIcon.Info, string.Format("Build {0}", buildStatus.BuildStatusDescription), message);
            }

            if (LedPattern != null)
            {
                rulesEngine.InvokeSetLights(LedPattern, LightsDuration);
            }
            
            if (AudioPattern != null)
            {
                rulesEngine.InvokeSetAudio(AudioPattern, AudioDuration);
            }
            if (AlertType == AlertType.ModalDialog)
            {
                rulesEngine.InvokeModalDialog(message, okText);
            }

            if (!string.IsNullOrEmpty(WindowsAudioLocation) && previousStatus != null)
            {
                rulesEngine.InvokePlayWindowsAudio(WindowsAudioLocation);
            }
        }
Exemple #7
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        public void FireAnyUntilBuildPassesEvents(RulesEngine rulesEngine, BuildStatus buildStatus, BuildStatusEnum? previousStatus)
        {
            bool newlyFixed = buildStatus.BuildStatusEnum == BuildStatusEnum.Working && previousStatus != null && previousStatus != BuildStatusEnum.Working;

            if (PlayAudio && PlayAudioUntilBuildPasses && newlyFixed)
            {
                rulesEngine.InvokeSetAudio(null, null);
            }
            if (PlayLights && PlayLightsUntilBuildPasses && newlyFixed)
            {
                rulesEngine.InvokeSetLights(null, null);
            }
        }