Exemple #1
0
        public void placeTurret(int rows, int cols, TurretType type)
        {
            switch (type)
            {
            case TurretType.Turret:
                if (bank.Purchase(100))
                {
                    structures[rows, cols] = new BasicTurret(new Vector2(
                                                                 (int)((screenWidth / 2) - (4.5 - cols) * sideLength),
                                                                 (int)((screenHeight / 2) - (4.5 - rows) * sideLength)),
                                                             turretTexture, bulletTexture, groundTexture, healthBar,
                                                             sideLength, rows, cols, this, bank);
                }
                break;

            case TurretType.Wall:
                if (bank.Purchase(50))
                {
                    structures[rows, cols] = new Wall(new Vector2(
                                                          (int)((screenWidth / 2) - (4.5 - cols) * sideLength),
                                                          (int)((screenHeight / 2) - (4.5 - rows) * sideLength)),
                                                      wallTexture, groundTexture, healthBar, bank, this,
                                                      sideLength, rows, cols);
                }
                break;
            }
        }
Exemple #2
0
 public void RepairOrDestroy(MouseState mouse, bool repair)
 {
     if (repair && (mouse.LeftButton == ButtonState.Pressed) && rectangle.Contains(mouse.Position))
     {
         if (bank.Purchase(25))
         {
             currentHealth = maxHealth;
             active        = true;
         }
     }
     if (!repair && (mouse.LeftButton == ButtonState.Pressed) && rectangle.Contains(mouse.Position))
     {
         map.removeTurret(row, col);
         bank.Deposit(50);
     }
 }