public static Economy.Settings.Rank NextRank(Player p) { Group foundGroup = p.group; Group nextGroup = null; bool nextOne = false; for (int i = 0; i < Group.GroupList.Count; i++) { Group grp = Group.GroupList[i]; if (nextOne) { if (grp.Permission >= LevelPermission.Nobody) { break; } nextGroup = grp; break; } if (grp == foundGroup) { nextOne = true; } } return(Economy.FindRank(nextGroup.name)); }
public static void Load(bool loadDatabase = false) { /*if (loadDatabase) { * retry: * if (Server.useMySQL) MySQL.executeQuery(createTable); else SQLite.executeQuery(createTable); //create database on server loading * string queryP = "SELECT * FROM Players"; string queryE = "SELECT * FROM Economy"; * DataTable eco = Server.useMySQL ? MySQL.fillData(queryE) : SQLite.fillData(queryE); * try { * DataTable players = Server.useMySQL ? MySQL.fillData(queryP) : SQLite.fillData(queryP); * if (players.Rows.Count == eco.Rows.Count) { } //move along, nothing to do here * else if (eco.Rows.Count == 0) { //if first time, copy content from player to economy * string query = "INSERT INTO Economy (player, money) SELECT Players.Name, Players.Money FROM Players"; * if (Server.useMySQL) MySQL.executeQuery(query); else SQLite.executeQuery(query); * } else { * //this will only be needed when the server shuts down while it was copying content (or some other error) * if (Server.useMySQL) MySQL.executeQuery("DROP TABLE Economy"); else SQLite.executeQuery("DROP TABLE Economy"); * goto retry; * } * players.Dispose(); eco.Dispose(); * } catch { } * return; * }*/ if (!File.Exists("properties/economy.properties")) { Server.s.Log("Economy properties don't exist, creating"); File.Create("properties/economy.properties").Close(); Save(); } using (StreamReader r = File.OpenText("properties/economy.properties")) { string line; while (!r.EndOfStream) { line = r.ReadLine().ToLower().Trim(); string[] linear = line.ToLower().Trim().Split(':'); try { switch (linear[0]) { case "enabled": if (linear[1] == "true") { Settings.Enabled = true; } else if (linear[1] == "false") { Settings.Enabled = false; } break; case "title": if (linear[1] == "price") { Settings.TitlePrice = int.Parse(linear[2]); } if (linear[1] == "enabled") { if (linear[2] == "true") { Settings.Titles = true; } else if (linear[2] == "false") { Settings.Titles = false; } } break; case "color": if (linear[1] == "price") { Settings.ColorPrice = int.Parse(linear[2]); } if (linear[1] == "enabled") { if (linear[2] == "true") { Settings.Colors = true; } else if (linear[2] == "false") { Settings.Colors = false; } } break; case "titlecolor": if (linear[1] == "price") { Settings.TColorPrice = int.Parse(linear[2]); } if (linear[1] == "enabled") { if (linear[2] == "true") { Settings.TColors = true; } else if (linear[2] == "false") { Settings.TColors = false; } } break; case "rank": if (linear[1] == "price") { Economy.Settings.Rank rnk = new Economy.Settings.Rank(); rnk = Economy.FindRank(linear[2]); if (rnk == null) { rnk = new Economy.Settings.Rank(); rnk.group = Group.Find(linear[2]); rnk.price = int.Parse(linear[3]); Economy.Settings.RanksList.Add(rnk); } else { Economy.Settings.RanksList.Remove(rnk); rnk.price = int.Parse(linear[3]); Economy.Settings.RanksList.Add(rnk); } } if (linear[1] == "maxrank") { //Group grp = Group.Find(linear[2]); //if (grp != null) { Settings.MaxRank = grp.Permission; } string grpname = linear[2]; if (Group.Exists(grpname)) { Settings.MaxRank = grpname; } } if (linear[1] == "enabled") { if (linear[2] == "true") { Settings.Ranks = true; } else if (linear[2] == "false") { Settings.Ranks = false; } } break; case "level": if (linear[1] == "enabled") { if (linear[2] == "true") { Settings.Levels = true; } else if (linear[2] == "false") { Settings.Levels = false; } } if (linear[1] == "levels") { Settings.Level lvl = new Settings.Level(); if (FindLevel(linear[2]) != null) { lvl = FindLevel(linear[2]); Settings.LevelsList.Remove(lvl); } switch (linear[3]) { case "name": lvl.name = linear[4]; break; case "price": lvl.price = int.Parse(linear[4]); break; case "x": lvl.x = linear[4]; break; case "y": lvl.y = linear[4]; break; case "z": lvl.z = linear[4]; break; case "type": lvl.type = linear[4]; break; } Settings.LevelsList.Add(lvl); } break; } } catch { } } r.Close(); } Save(); }