Exemple #1
0
        private void SimForm_Load(object sender, EventArgs e)
        {
            this.simulator = SimulatorAPI.CreateSimulator(false);
            SimulatorAPI.SetSimulatorBuffer(this.simulator, this.ClientSize.Width, this.ClientSize.Height);
            SimulatorAPI.ClearSimulatorBuffer(this.simulator);
            this.simulatorFSAA = SimulatorAPI.CreateSimulator(true);
            SimulatorAPI.SetSimulatorBuffer(this.simulatorFSAA, this.ClientSize.Width, this.ClientSize.Height);
            SimulatorAPI.ClearSimulatorBuffer(this.simulatorFSAA);

            this.renderers.Add(Tuple.Create("Frame", IntPtr.Zero));
            this.renderers.Add(Tuple.Create("Diffuse", SimulatorAPI.CreateDirectTrayRenderer(0)));
            this.renderers.Add(Tuple.Create("Shadow", SimulatorAPI.CreateDirectTrayRenderer(1)));
            this.renderers.Add(Tuple.Create("Reflection & Refraction", SimulatorAPI.CreateDirectTrayRenderer(2)));
            this.renderers.Add(Tuple.Create("AO & BRDF & BSSRDF", SimulatorAPI.CreateDirectTrayRenderer(3)));

            this.scenes.Add(Tuple.Create("Geometries and Glasses", SimulatorAPI.CreateScene1()));
            this.scenes.Add(Tuple.Create("Earth", SimulatorAPI.CreateScene2()));
            this.scenes.Add(Tuple.Create("Earth and Glasses", SimulatorAPI.CreateScene3()));
            this.scenes.Add(Tuple.Create("Cylinders", SimulatorAPI.CreateScene4()));
            this.scenes.Add(Tuple.Create("Menger Sponge", SimulatorAPI.CreateScene5()));
            this.scenes.Add(Tuple.Create("Balls and Walls", SimulatorAPI.CreateScene6()));
            this.scenes.Add(Tuple.Create("Desktop", SimulatorAPI.CreateScene7()));
            //this.scenes.Add(Tuple.Create("Sponza", SimulatorAPI.CreateScene8()));
            //this.scenes.Add(Tuple.Create("Conference", SimulatorAPI.CreateScene9()));

            this.currentScene    = this.scenes[0].Item2;
            this.currentRenderer = this.renderers[0].Item2;
            Render();
        }
Exemple #2
0
        private void SimForm_Paint(object sender, PaintEventArgs e)
        {
            using (Image image = Image.FromHbitmap(SimulatorAPI.GetSimulatorBitmap(this.simulator)))
            {
                e.Graphics.DrawImage(image, 0, 0);
                e.Graphics.DrawString("FPS: " + Math.Round(100000 / this.renderMilliseconds) / 100 + " (" + Math.Round(this.renderMilliseconds / 10) / 100 + " seconds)",
                                      this.Font, Brushes.Yellow, 5, 5);
                e.Graphics.DrawString("Mouse Dragging: Rotation",
                                      this.Font, Brushes.Yellow, 5, 20);

                for (int i = 0; i < this.renderers.Count; i++)
                {
                    string name     = this.renderers[i].Item1;
                    IntPtr renderer = this.renderers[i].Item2;

                    e.Graphics.DrawString("F" + (i + 1).ToString() + ": " + name,
                                          this.Font, (this.currentRenderer == renderer ? Brushes.Red : Brushes.White), 5, 40 + i * 15);
                }

                for (int i = 0; i < this.scenes.Count; i++)
                {
                    string name  = this.scenes[i].Item1;
                    IntPtr scene = this.scenes[i].Item2;

                    e.Graphics.DrawString((i + 1).ToString() + ": " + name,
                                          this.Font, (this.currentScene == scene ? Brushes.Blue : Brushes.White), 5, 45 + (this.renderers.Count + i) * 15);
                }

                e.Graphics.DrawString("A: Full Screen Anti-Alias",
                                      this.Font, Brushes.Yellow, 5, 50 + (this.renderers.Count + this.scenes.Count) * 15);
            }
        }
Exemple #3
0
        private void Render()
        {
            DateTime a = DateTime.Now;

            SimulatorAPI.RenderScene(this.simulator, this.currentScene, this.currentRenderer);
            DateTime b = DateTime.Now;

            this.renderMilliseconds = (b - a).TotalMilliseconds;
            Refresh();
        }
Exemple #4
0
 private void SimForm_FormClosed(object sender, FormClosedEventArgs e)
 {
     foreach (var s in this.scenes)
     {
         SimulatorAPI.DestroyScene(s.Item2);
     }
     foreach (var r in this.renderers)
     {
         if (r.Item2 != IntPtr.Zero)
         {
             SimulatorAPI.DestroyRenderer(r.Item2);
         }
     }
     SimulatorAPI.DestroySimulator(this.simulator);
     SimulatorAPI.DestroySimulator(this.simulatorFSAA);
 }
Exemple #5
0
 private void SimForm_MouseMove(object sender, MouseEventArgs e)
 {
     if (this.debuggerIntersectPixel)
     {
     }
     else
     {
         if (this.rotating)
         {
             double x = (double)(e.Location.X - this.rotatingPosition.X) / this.ClientSize.Width;
             double y = (double)(e.Location.Y - this.rotatingPosition.Y) / this.ClientSize.Height;
             SimulatorAPI.RotateScene(this.currentScene, x * 2 * Math.PI, y * 2 * Math.PI, 0);
             this.rotatingPosition = e.Location;
             Render();
         }
     }
 }
Exemple #6
0
 private void SimForm_MouseDown(object sender, MouseEventArgs e)
 {
     if (this.debuggerIntersectPixel)
     {
         int   result = SimulatorAPI.DebuggerIntersect(this.simulator, this.currentScene, this.currentRenderer, e.X, e.Y);
         Color color  = Color.FromArgb(result % 256, (result >> 8) % 256, (result >> 16));
         this.Text = string.Format("Vczh Simulator 3.0 ({0}, {1}) -> {2}", e.X, e.Y, color);
     }
     else
     {
         if (e.Button == MouseButtons.Left)
         {
             this.rotating         = true;
             this.rotatingPosition = e.Location;
         }
     }
 }
Exemple #7
0
 private void SimForm_KeyUp(object sender, KeyEventArgs e)
 {
     if (this.debuggerIntersectPixel)
     {
         this.debuggerIntersectPixel = false;
         this.Cursor = Cursors.SizeAll;
     }
     if (!e.Control && !e.Shift && !e.Alt)
     {
         int code = (int)e.KeyCode;
         if ((int)Keys.F1 <= code && code < (int)Keys.F1 + this.renderers.Count)
         {
             this.currentRenderer = this.renderers[code - (int)Keys.F1].Item2;
             Render();
         }
         else if ((int)Keys.D1 <= code && code < (int)Keys.D1 + this.scenes.Count)
         {
             this.currentScene = this.scenes[code - (int)Keys.D1].Item2;
             Render();
         }
         else if ((int)Keys.NumPad1 <= code && code < (int)Keys.NumPad1 + this.scenes.Count)
         {
             this.currentScene = this.scenes[code - (int)Keys.NumPad1].Item2;
             Render();
         }
         else
         {
             switch (e.KeyCode)
             {
             case Keys.A:
                 if (this.currentRenderer != IntPtr.Zero)
                 {
                     SimulatorAPI.RenderScene(this.simulatorFSAA, this.currentScene, this.currentRenderer);
                     Bitmap bitmapFSAA = new Bitmap(this.ClientSize.Width, this.ClientSize.Height);
                     using (Graphics gFSAA = Graphics.FromImage(bitmapFSAA))
                         using (Image image = Image.FromHbitmap(SimulatorAPI.GetSimulatorBitmap(this.simulatorFSAA)))
                         {
                             gFSAA.DrawImage(image, 0, 0);
                         }
                     new ResultForm(bitmapFSAA).Show();
                 }
                 break;
             }
         }
     }
 }