protected sealed override void Cleanup()
 {
     DoCleanup();
     PostProcessSystem = null;
     base.Cleanup();
 }
 protected sealed override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)
 {
     base.Setup(renderContext, cmd);
     PostProcessSystem = SimulatorManager.Instance.Sensors.PostProcessSystem;
     DoSetup();
 }