Exemple #1
0
        public void ConnectForceSensor(ForceSensor fs)//Pre-initialize
        {
            forceSensor     = fs;
            forceSensorLock = new Joint();
            switch (fs.sensorPosition)
            {
            case 0:
            {
                fs.position       = position; fs.position.y = position.y - size.y - fs.size.y / 2 - 0.001;     //bot position
                forceLockPosition = fs.position; forceLockPosition.y = fs.position.y + fs.size.y / 2 + 0.0005; //position of the point where they are locked together.
                break;                                                                                         //
            }

            case 1:
            {
                fs.position       = position; fs.position.x = position.x - size.x - fs.size.x / 2 - 0.001;     //left position
                forceLockPosition = fs.position; forceLockPosition.x = fs.position.x + fs.size.x / 2 + 0.0005; //position of the point where they are locked together.
                break;
            }

            case 2:
            {
                fs.position       = position; fs.position.y = position.y + size.y + fs.size.y / 2 + 0.001;     //top position
                forceLockPosition = fs.position; forceLockPosition.y = fs.position.y - fs.size.y / 2 - 0.0005; //position of the point where they are locked together.
                break;
            }

            case 3:
            {
                fs.position       = position; fs.position.x = position.x + size.x + fs.size.x / 2 + 0.001;     //right position
                forceLockPosition = fs.position; forceLockPosition.x = fs.position.x - fs.size.x / 2 - 0.0005; //position of the point where they are locked together.
                break;
            }
            }
        }
Exemple #2
0
 /*-------------------------------------------------Force Sensors:-------------------------------------------------*/
 public void Create_ForceSensorLock(SensorModule sm, ForceSensor fs, Vector3 lockPosition)
 {
     agxJoint = new AgX_Joint(guid);
     agxJoint.ForceSensorLock(sm.agxPrimitive, fs.agxSensor, lockPosition);
     agxJoint.AddtoAssembly();
 }