// 初始化核心数据,加载"UI窗体路径"到集合中
        public void Awake()
        {
            // 字段初始化
            _dicAllUiForms         = new Dictionary <string, UIFormBase>();
            _allUiFormList         = new List <UIFormBase>();
            _dicCurrentShowUiForms = new Dictionary <string, UIFormBase>();
            _dicFormsPaths         = new Dictionary <string, string>();
            _stackCurrentUiForms   = new Stack <UIFormBase>();
            // 初始化加载(根UI窗体)Canvas预设
            GameObject canvas = InitRootCanvasLoading();

            _traCanvasTransform = canvas.transform;
            // 获取UI根节点  全屏节点 固定节点 弹出节点
            _traNormal    = UnityHelper.FindTheChildNode(canvas, UIFrameSysDefine.SYS_NORMAL_NODE);
            _traFixed     = UnityHelper.FindTheChildNode(canvas, UIFrameSysDefine.SYS_FIXED_NODE);
            _traPopUp     = UnityHelper.FindTheChildNode(canvas, UIFrameSysDefine.SYS_POPUP_NODE);
            _traUiScripts = UnityHelper.FindTheChildNode(canvas, UIFrameSysDefine.SYS_SCRIPTMANAGER_NODE);
            // 将本脚本作为_ScripMgr 的子对象
            transform.SetParent(_traUiScripts, false);
            // “根UI窗体”在场景转换的时候,不允许销毁
            DontDestroyOnLoad(canvas);
            // 初始化“UI窗体预设”路径数据
            InitUiFormPathData(UIFrameSysDefine.SYS_PATH_UIFORMS_CONFIG_INFO);
        }