public void OnSave(ConfigNode topnode) { Util.Log("Loader OnSave(..) in " + HighLogic.LoadedScene.ToString()); if (topnode.HasNode(TOPNAME)) { Util.Log("CheckThis -> Node " + TOPNAME + " already exists!"); } ConfigNode scenario_node = topnode.AddNode(TOPNAME); EVALifeSupportTracker.Save(scenario_node); ContractChecker.Save(scenario_node); }
public void OnLoad(Game game) { Util.Log("Loader OnLoad(..) in " + HighLogic.LoadedScene.ToString()); ConfigNode scenario_node; if (game.config.HasNode(TOPNAME)) { scenario_node = game.config.GetNode(TOPNAME); } else { scenario_node = new ConfigNode(TOPNAME); } EVALifeSupportTracker.Load(scenario_node); ContractChecker.Load(scenario_node); }
/// <summary> /// Handles LifeSupport, Consumables, and EVA LifeSupport drain on startup /// </summary> private void StartupMain() { bool skip_startup_request = false; showed_eva_warning = false; // Check if this ship belongs to a Rescue contract // and has not been set up with LifeSupport for (int i = 0; i < ContractChecker.Guids.Count; i++) { string contract_guid = ContractChecker.Guids[i]; if (part.flightID.ToString() == ContractChecker.GetPartID(contract_guid)) { Util.Log("For Contract GUID: " + contract_guid); Util.Log("Found PartID " + part.flightID + ", skipping startup request for " + vessel.name); // Remove guid from tracking, vessel will only transition to Owned once ContractChecker.Guids.Remove(contract_guid); part.Resources[C.NAME_LIFESUPPORT].amount = part.Resources[C.NAME_LIFESUPPORT].maxAmount / 2.0; skip_startup_request = true; break; } } double seconds_remaining = 0; // -- 1. Request primary LifeSupport resource and capture seconds unaccounted for -- if (!skip_startup_request) { // Use the seconds remaining to calculate how much EVA LifeSupport needs to be deducted seconds_remaining = Util.StartupRequest(this, C.NAME_LIFESUPPORT, C.LS_DRAIN_PER_SEC); } // Return early to avoid scanning all the parts // Just make sure all Kerbals are in tracking before exit, // otherwise this is taken care of in section 3 if (seconds_remaining < C.DOUBLE_MARGIN) { foreach (ProtoCrewMember kerbal in part.protoModuleCrew) { EVALifeSupportTracker.AddKerbalToTracking(kerbal.name); } return; } // -- 2. Deduct from Consumables if vessel has Converter -- bool has_manned_converter = false; List <Cons2LSModule> consParts = vessel.FindPartModulesImplementing <Cons2LSModule>(); foreach (Cons2LSModule converter in consParts) { if (converter.IsOperational()) { has_manned_converter = true; break; } } // Found Converter, convert Consumables. // Ignore ElectricCharge here. Too many escapes re. capacity, // charge rate, LOS to sun, etc. Assume Kerbals have been // converting slowly while player is away. if (has_manned_converter) { double cons_over_lifesupport = C.CONV_CONS_PER_SEC / C.CONV_LS_PER_SEC; double cons_per_sec = C.LS_DRAIN_PER_SEC * cons_over_lifesupport; // Initial Consumables request for time passed double request = seconds_remaining * cons_per_sec * part.protoModuleCrew.Count; double frac_obtained = part.RequestResource(C.NAME_CONSUMABLES, request) / request; seconds_remaining *= (1 - frac_obtained); // Now add a bit more LifeSupport double cons_extra_request = C.AUTO_LS_REFILL_EXTRA * cons_over_lifesupport * part.protoModuleCrew.Count; double frac_extra_obtained = part.RequestResource(C.NAME_CONSUMABLES, cons_extra_request) / cons_extra_request; part.RequestResource(C.NAME_LIFESUPPORT, -C.AUTO_LS_REFILL_EXTRA * frac_extra_obtained, C.FLOWMODE_LIFESUPPORT); } // -- 3. Finally, deduct from EVA LifeSupport -- double eva_diff = seconds_remaining * C.EVA_LS_DRAIN_PER_SEC; Util.Log(seconds_remaining + " seconds remaining for " + vessel.vesselName); if (seconds_remaining < C.DOUBLE_MARGIN) { eva_diff = 0; } Util.Log("Deducting " + eva_diff + " " + C.NAME_EVA_LIFESUPPORT); foreach (ProtoCrewMember kerbal in part.protoModuleCrew) { // If Kerbal isn't yet in tracking (i.e. mod was just installed), // add EVA LifeSupport but don't deduct anything. That seems unfair. if (!EVALifeSupportTracker.InTracking(kerbal.name)) { EVALifeSupportTracker.AddKerbalToTracking(kerbal.name); continue; } // Current EVA LifeSupport after draining from tracking double current = EVALifeSupportTracker.AddEVAAmount(kerbal.name, -eva_diff, EVA_Resource.LifeSupport); if (current < C.KILL_BUFFER) { EVALifeSupportTracker.SetCurrentAmount(kerbal.name, C.KILL_BUFFER, EVA_Resource.LifeSupport); } else if (current < C.EVA_LS_30_SECONDS) { Util.PostUpperMessage(kerbal.name + " has " + (int)(current / C.EVA_LS_DRAIN_PER_SEC) + " seconds to live!", 1); } // If Kerbal is about to die, messages will already be printed. // Don't clutter the screen with the "now on EVA LS" message too. if (current < C.EVA_LS_30_SECONDS) { showed_eva_warning = true; } } }