Exemple #1
0
 public SSGeometryShader(SSAssetManager.Context context, string filename)
     : base(ShaderType.GeometryShader,
            filename,
            context.Open(filename).AsString())
 {
 }
 public SSTextureWithAlpha(SSAssetManager.Context ctx, string filename)
     : base()
 {
     Bitmap textureBitmap = new Bitmap(ctx.Open(filename));
     loadFromBitmap(textureBitmap, name: filename, hasAlpha: true);
 }
Exemple #3
0
 public SSFragmentShader(SSAssetManager.Context context, string filename)
     : base(ShaderType.FragmentShader,
            filename,
            context.Open(filename).AsString())
 {
 }
Exemple #4
0
 public SSTexture(SSAssetManager.Context ctx, string filename)
     : this()
 {
     Bitmap textureBitmap = new Bitmap(ctx.Open(filename));
     loadFromBitmap(textureBitmap, name: filename);
 }