protected override void OnDisconnectedEvent(Session session, EDisconnectInfo disconnectInfo) { if (OnPeerDisconnected != null) { OnPeerDisconnected(session, disconnectInfo); } }
private void SetNetConnectState(NetConnectState m_connectState, EDisconnectInfo info) { this.m_connectState = m_connectState; if (OnNetConnectStateChange != null) { OnNetConnectStateChange(m_connectState, info); } }
public override bool Receive(out TransportEventData eventData) { Telepathy.Message msg; bool state = false; if (IsServer) { state = server.GetNextMessage(out msg); } else { state = client.GetNextMessage(out msg); } if (state) { //NetDebug.Log("接收到消息:" + msg.eventType); ENetworkEvent msgType = ENetworkEvent.DataEvent; switch (msg.eventType) { case Telepathy.EventType.Connected: msgType = ENetworkEvent.ConnectEvent; break; case Telepathy.EventType.Data: msgType = ENetworkEvent.DataEvent; break; case Telepathy.EventType.Disconnected: msgType = ENetworkEvent.DisconnectEvent; break; default: break; } eventData = new TransportEventData() { type = msgType, connectionId = msg.connectionId, data = msg.data, disconnectInfo = this.m_disconnectInfo, }; if (msgType == ENetworkEvent.DisconnectEvent) { m_disconnectInfo = default(EDisconnectInfo); } } else { eventData = default(TransportEventData); } return(state); }
protected override void OnDisconnectedEvent(Session session, EDisconnectInfo disconnectInfo) { if (Configuration.UseStatistics && session != null) { clientNetStatistics.MarkDisconnect(); clientNetStatistics.details.Add(session.statistics); } NetDebug.Log("Client DisconnectedEvent :" + session + " disconnectInfo:" + disconnectInfo.Reason); IsConnected = false; SetNetConnectState(NetConnectState.DisConnected, disconnectInfo); }
public override bool Disconnect(long connectionId, EDisconnectReason disconnectReason) { try { if (!IsServer) { client.Disconnect(); m_disconnectInfo = new EDisconnectInfo() { Reason = disconnectReason }; } else { server.Disconnect((int)connectionId); } } catch (Exception e) { NetDebug.LogError(e.ToString()); return(false); } return(true); }
public override void DisconnectedEvent(Session session, EDisconnectInfo disconnectInfo) { isConnect = false; }
public virtual void DisconnectedEvent(Session session, EDisconnectInfo disconnectInfo) { }
protected virtual void OnDisconnectedEvent(Session session, EDisconnectInfo disconnectInfo) { }