public override Vector2 GetPosition(GuiControl g)
        {
            var basepos = TotalDisplacement;

            var i       = 0;
            var curctrl = Children[i];

            while (g != curctrl && i < Children.Count)
            {
                if (Direction == Direction.Vertical)
                {
                    basepos.Y += Children[i].Size.Y;
                }
                else
                {
                    basepos.X += Children[i].Size.X;
                }
                i++;
                curctrl = Children[i];
            }
            if (Direction == Direction.Vertical)
            {
                return(basepos + new Vector2(Padding.X, i * Padding.Y));
            }
            else
            {
                return(basepos + new Vector2(i * Padding.X, Padding.Y));
            }
        }
Exemple #2
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        public override Vector2 GetPosition(GuiControl g)
        {
            var basepos = TotalDisplacement;
            var index   = Children.IndexOf(g);

            var row    = (int)Math.Ceiling((index + 1) / (float)Columns);
            var column = (index + 1) % Columns;

            var x = MathHelper.Lerp(Padding.X + basepos.X, basepos.X + Size.X - Padding.X, (float)column / (Columns));
            var y = MathHelper.Lerp(Padding.Y + basepos.Y, basepos.Y + Size.Y - Padding.Y, (float)(row - 1) / (Rows));

            return(new Vector2(x, y));
        }
        public override Vector2 GetPosition(GuiControl g)
        {
            var pos = TotalDisplacement;

            var alignment = (Alignment)g.LocationDescription.GetDescription();

            switch (alignment)
            {
            case Alignment.BottomLeft:
                return((pos + new Vector2(0, Size.Y - g.Size.Y)) + new Vector2(g.Position.X, -g.Position.Y));

            case Alignment.BottomMiddle:
                return((pos + new Vector2((Size.X / 2) - (g.Size.X / 2), Size.Y - g.Size.Y)) + new Vector2(g.Position.X, -g.Position.Y));

            case Alignment.BottomRight:
                return((pos + new Vector2(Size.X - g.Size.X, Size.Y - g.Size.Y)) + new Vector2(-g.Position.X, -g.Position.Y));

            case Alignment.Left:
                return((pos + new Vector2(0, (Size.Y / 2) - (g.Size.Y / 2))) + g.Position);

            case Alignment.Middle:
                return((pos + new Vector2((Size.X / 2) - (g.Size.X / 2), (Size.Y / 2) - (g.Size.Y / 2))) + g.Position);

            case Alignment.Right:
                return((pos + new Vector2(Size.X - g.Size.X, Size.Y / 2 - (g.Size.Y / 2))) + new Vector2(-g.Position.X, g.Position.Y));

            case Alignment.TopLeft:
                return(pos + new Vector2(g.Position.X, g.Position.Y));

            case Alignment.TopMiddle:
                return((pos + new Vector2((Size.X / 2) - (g.Size.X / 2), 0)) + new Vector2(g.Position.X, g.Position.Y));

            case Alignment.TopRight:
                return((pos + new Vector2(Size.X - g.Size.X, 0)) + new Vector2(-g.Position.X, g.Position.Y));

            default:
                return(pos);
            }
        }
        public override Vector2 GetPosition(GuiControl g)
        {
            if (g.GetType() == typeof(GuiScrollBar))
            {
                return(TotalDisplacement + g.Position);
            }

            var basepanel = BasePanel;
            var basepos   = TotalDisplacement;

            if (direction == Direction.Vertical)
            {
                var basespace = basepanel.Size.Y;
                if (basespace < Size.Y)
                {
                    return(basepos);
                }
                else
                {
                    return(basepos - new Vector2(0, MathHelper.Lerp(0, basepanel.Size.Y - Size.Y, scrollbarY.ScrollPercentage)));
                }
            }

            if (direction == Direction.Horizontal)
            {
                var basespace = basepanel.Size.X;
                if (basespace < Size.X)
                {
                    return(basepos);
                }
                else
                {
                    return(basepos - new Vector2(MathHelper.Lerp(0, basepanel.Size.X - Size.X, scrollbarX.ScrollPercentage), 0));
                }
            }

            if (direction == Direction.Both)
            {
                float xpos, ypos;

                var basespacex = basepanel.Size.X;
                if (basespacex < Size.X)
                {
                    xpos = basepos.X;
                }
                else
                {
                    xpos = basepos.X - MathHelper.Lerp(0, basepanel.Size.X - Size.X, scrollbarX.ScrollPercentage);
                }

                var basespacey = basepanel.Size.Y;
                if (basespacey < Size.Y)
                {
                    ypos = basepos.Y;
                }
                else
                {
                    ypos = basepos.Y - MathHelper.Lerp(0, basepanel.Size.Y - Size.Y, scrollbarY.ScrollPercentage);
                }

                return(new Vector2(xpos, ypos));
            }

            if (direction == Direction.Vertical)
            {
                return(TotalDisplacement + g.Position - new Vector2(0, scrollbarY.ScrollPosition));
            }
            if (direction == Direction.Horizontal)
            {
                return(TotalDisplacement + g.Position - new Vector2(scrollbarX.ScrollPosition, 0));
            }
            return(TotalDisplacement + g.Position);
        }
 public override void AddChild(GuiControl c)
 {
     BasePanel.AddChild(c);
 }
 public override void RemoveChild(GuiControl c)
 {
     BasePanel.RemoveChild(c);
 }