// ------------------------------------------------------------------------- public void BuildRuntimeSkeleton(string filePath) { // get runtime data runtimeDataDict = GetRuntimeDataFromFilePath(filePath); runtimeDataKeys = runtimeDataDict.GetKeys(); // get namespace namespacePrefix = gameObject.GetMayaStyleNamespace(); // process runtime objects ProcessRuntimeObjects(); // process yaw pitch roll objects ProcessYawPitchRollObjects(); // log completion Debug.Log("Skeleton preset succesfully applied"); }