private void LoadSettings() { settings = AssetDatabase.LoadAssetAtPath <GridEditorSettings>(GridEditorSettings.SAVE_PATH); if (settings == null) { settings = ScriptableObject.CreateInstance <GridEditorSettings>(); AssetDatabase.CreateAsset(settings, GridEditorSettings.SAVE_PATH); AssetDatabase.SaveAssets(); } }
public void Draw(GridEditorSettings settings, bool isDefaultState) { string tempStr; Vector3 tempV3; EditorGUI.BeginChangeCheck(); tempStr = EditorGUILayout.TextField("Name", name); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Prefab State Name"); if (!isDefaultState) { name = tempStr; } else { settings.CreatePrefabStateForSelection(new PrefabState(tempStr, rotation, shift)); } settings.UpdatePrefabStatesPopupList(); } EditorGUI.BeginChangeCheck(); tempV3 = EditorGUILayout.Vector3Field("Rotation", rotation); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Prefab Rotation"); if (!isDefaultState) { rotation = tempV3; } else { settings.CreatePrefabStateForSelection(new PrefabState(name, tempV3, shift)); } } EditorGUI.BeginChangeCheck(); tempV3 = EditorGUILayout.Vector3Field("Shift", shift); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Prefab Shift"); if (!isDefaultState) { shift = tempV3; } else { settings.CreatePrefabStateForSelection(new PrefabState(name, rotation, tempV3)); } } }
public void Draw(GridEditorSettings settings, bool isDefaultState) { EditorGUI.BeginChangeCheck(); string _name = EditorGUILayout.TextField("Name", name); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Prefab State Name"); if (!isDefaultState) { name = _name; } else { settings.CreatePrefabStateForSelection(new PrefabState(_name, rotation, shift)); } settings.UpdatePrefabStatesPopupList(); } EditorGUI.BeginChangeCheck(); Vector3 _rotation = EditorGUILayout.Vector3Field("Rotation", rotation); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Prefab Rotation"); if (!isDefaultState) { rotation = _rotation; } else { settings.CreatePrefabStateForSelection(new PrefabState(name, _rotation, shift)); } } EditorGUI.BeginChangeCheck(); Vector3 _shift = EditorGUILayout.Vector3Field("Shift", shift); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Prefab Shift"); if (!isDefaultState) { shift = _shift; } else { settings.CreatePrefabStateForSelection(new PrefabState(name, rotation, _shift)); } } }
private void LoadSettings() { isEnabled = EditorPrefs.GetBool(PREF_ENABLED, true); showGrids = EditorPrefs.GetBool(PREF_SHOW_GRIDS, true); snapToGrid = EditorPrefs.GetBool(PREF_SNAP_TO_GRID, true); settings = AssetDatabase.LoadAssetAtPath <GridEditorSettings>(GridEditorSettings.SAVE_PATH); if (!settings) { System.IO.Directory.CreateDirectory(System.IO.Path.GetDirectoryName(GridEditorSettings.SAVE_PATH)); settings = CreateInstance <GridEditorSettings>(); AssetDatabase.CreateAsset(settings, GridEditorSettings.SAVE_PATH); AssetDatabase.SaveAssets(); } }
private void LoadSettings() { // For backwards compatibility if (AssetDatabase.LoadAssetAtPath <GridEditorSettings>("Assets/Editor/GridEditorSettings.asset") != null) { // Move asset to new position AssetDatabase.MoveAsset("Assets/Editor/GridEditorSettings.asset", GridEditorSettings.SAVE_PATH); AssetDatabase.SaveAssets(); } settings = AssetDatabase.LoadAssetAtPath <GridEditorSettings>(GridEditorSettings.SAVE_PATH); if (settings == null) { settings = ScriptableObject.CreateInstance <GridEditorSettings>(); AssetDatabase.CreateAsset(settings, GridEditorSettings.SAVE_PATH); AssetDatabase.SaveAssets(); } }
public void Draw(GridEditorSettings settings) { string tempStr; Color tempClr; float tempFloat; int tempInt; GridEditor.GridAlignment tempEnum; EditorGUI.BeginChangeCheck(); tempStr = EditorGUILayout.TextField("Name", name); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change State Name"); name = tempStr; settings.UpdateStatesPopupList(); } EditorGUI.BeginChangeCheck(); tempClr = EditorGUILayout.ColorField("Gridline Color", gridlineColor); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Gridline Color"); gridlineColor = tempClr; } EditorGUI.BeginChangeCheck(); tempFloat = EditorGUILayout.FloatField("Grid Size", gridSize); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Grid Size"); gridSize = tempFloat; } EditorGUI.BeginChangeCheck(); tempInt = EditorGUILayout.IntField("Gridline Count", gridlineCount); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Gridline Count"); gridlineCount = tempInt; } EditorGUI.BeginChangeCheck(); tempEnum = (GridEditor.GridAlignment)EditorGUILayout.EnumPopup("Grid Alignment", gridAlignment); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Grid Alignment"); gridAlignment = tempEnum; } string posLabel, shiftXLabel, shiftZLabel; if (gridAlignment == GridEditor.GridAlignment.XZ) { posLabel = "Grid Y Pos"; shiftXLabel = "Grid Shift X"; shiftZLabel = "Grid Shift Z"; } else if (gridAlignment == GridEditor.GridAlignment.XY) { posLabel = "Grid Z Pos"; shiftXLabel = "Grid Shift X"; shiftZLabel = "Grid Shift Y"; } else { posLabel = "Grid X Pos"; shiftXLabel = "Grid Shift Y"; shiftZLabel = "Grid Shift Z"; } EditorGUI.BeginChangeCheck(); tempFloat = EditorGUILayout.FloatField(posLabel, gridPos); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Grid Pos"); gridPos = tempFloat; } EditorGUI.BeginChangeCheck(); tempFloat = EditorGUILayout.FloatField(shiftXLabel, gridShiftAxis1); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Grid Shift Axis 1"); gridShiftAxis1 = tempFloat; } EditorGUI.BeginChangeCheck(); tempFloat = EditorGUILayout.FloatField(shiftZLabel, gridShiftAxis2); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Grid Shift Axis 2"); gridShiftAxis2 = tempFloat; } }
public void Draw(GridEditorSettings settings) { EditorGUI.BeginChangeCheck(); string _name = EditorGUILayout.TextField("Name", name); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change State Name"); name = _name; settings.UpdateStatesPopupList(); } EditorGUI.BeginChangeCheck(); Color _gridlineColor = EditorGUILayout.ColorField("Gridline Color", gridlineColor); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Gridline Color"); gridlineColor = _gridlineColor; } EditorGUI.BeginChangeCheck(); float _gridSize = EditorGUILayout.FloatField("Grid Size", gridSize); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Grid Size"); gridSize = _gridSize; } EditorGUI.BeginChangeCheck(); int _gridlineCount = EditorGUILayout.IntField("Gridline Count", gridlineCount); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Gridline Count"); gridlineCount = _gridlineCount; } EditorGUI.BeginChangeCheck(); GridEditor.GridAlignment _gridAlignment = (GridEditor.GridAlignment)EditorGUILayout.EnumPopup("Grid Alignment", gridAlignment); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Grid Alignment"); gridAlignment = _gridAlignment; } string posLabel, shiftXLabel, shiftZLabel; if (gridAlignment == GridEditor.GridAlignment.XZ) { posLabel = "Grid Y Pos"; shiftXLabel = "Grid Shift X"; shiftZLabel = "Grid Shift Z"; } else if (gridAlignment == GridEditor.GridAlignment.XY) { posLabel = "Grid Z Pos"; shiftXLabel = "Grid Shift X"; shiftZLabel = "Grid Shift Y"; } else { posLabel = "Grid X Pos"; shiftXLabel = "Grid Shift Y"; shiftZLabel = "Grid Shift Z"; } EditorGUI.BeginChangeCheck(); float _gridPos = EditorGUILayout.FloatField(posLabel, gridPos); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Grid Pos"); gridPos = _gridPos; } EditorGUI.BeginChangeCheck(); float _gridShiftAxis1 = EditorGUILayout.FloatField(shiftXLabel, gridShiftAxis1); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Grid Shift Axis 1"); gridShiftAxis1 = _gridShiftAxis1; } EditorGUI.BeginChangeCheck(); float _gridShiftAxis2 = EditorGUILayout.FloatField(shiftZLabel, gridShiftAxis2); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Grid Shift Axis 2"); gridShiftAxis2 = _gridShiftAxis2; } }
public void Draw(GridEditorSettings settings) { string tempStr; Color tempClr; float tempFloat; int tempInt; EditorGUI.BeginChangeCheck(); tempStr = EditorGUILayout.TextField("Name", name); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change State Name"); name = tempStr; settings.UpdateStatesPopupList(); } EditorGUI.BeginChangeCheck(); tempClr = EditorGUILayout.ColorField("Gridline Color", gridlineColor); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Gridline Color"); gridlineColor = tempClr; } EditorGUI.BeginChangeCheck(); tempFloat = EditorGUILayout.FloatField("Grid Size", gridSize); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Grid Size"); gridSize = tempFloat; } EditorGUI.BeginChangeCheck(); tempInt = EditorGUILayout.IntField("Gridline Count", gridlineCount); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Gridline Count"); gridlineCount = tempInt; } EditorGUI.BeginChangeCheck(); tempFloat = EditorGUILayout.FloatField("Grid Y Pos", gridYPos); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Grid Y Pos"); gridYPos = tempFloat; } EditorGUI.BeginChangeCheck(); tempFloat = EditorGUILayout.FloatField("Grid Shift X", gridShiftX); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Grid Shift X"); gridShiftX = tempFloat; } EditorGUI.BeginChangeCheck(); tempFloat = EditorGUILayout.FloatField("Grid Shift Z", gridShiftZ); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(settings, "Change Grid Shift Z"); gridShiftZ = tempFloat; } }