public Weapon(int itemid) : base(itemid) { this.damage = int.Parse(ItemStats.GetStat(itemid, "damage")); this.damageType = StatParser.ParseDamageType(ItemStats.GetStat(itemid, "damagetype")); this.proc = null; size = StatParser.ParseWeaponSize(ItemStats.GetStat(itemid, "size")); this.Equippable = true; }