public void StartGame() { Console.Clear(); player1 = FighterCreator(1); Console.Clear(); player2 = FighterCreator(2); StartFight(); }
private void DamageCalculator(BaseFighter one, BaseFighter another) { if (another.DodgeChance > rnd.Next(1, 101)) { Console.WriteLine("{0} хотел ударить, но {1} увернулся от удара", one.Name, another.Name); } else { another.HealthPoints -= one.Kick(); } if (another.DodgeChance > rnd.Next(25, 101)) { Console.WriteLine("{0} попытался провести суперудар, но {1} увернулся", one.Name, another.Name); } else { another.HealthPoints -= one.UltAbilittyUsing(); } Console.WriteLine(); }