public Triangle LocalToWorld(TRS trs) { Triangle t = Triangle.zero; t.SetFrom( trs.LocalToWorld(Vertex0), trs.LocalToWorld(Vertex1), trs.LocalToWorld(Vertex2) ); return(t); }
static void GizmoLine(float4 a, float4 b, TRS trs) { Gizmos.DrawLine( trs.LocalToWorld(a).xyz, trs.LocalToWorld(b).xyz ); }