public void SetScreen(Screen newScreen)
        {
            if (newScreen == null) return;

            // Dispose old screen
            if (currentScreen != null)
                currentScreen.Dispose();

            // init new screen
            currentScreen = newScreen;
            newScreen.SetGame(this);
            newScreen.SetGraphics(GraphicsDevice);
            currentScreen.Init();
        }
 public void SetScreen(Screen newScreen)
 {
     game.SetScreen(newScreen);
 }